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author | Joel Machens <ajmach6@gmail.com> | 2023-08-21 00:51:33 +0200 |
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committer | Joel Machens <ajmach6@gmail.com> | 2023-08-21 01:40:21 +0200 |
commit | dfa73f753143adc408ff9479b8ccfb4a837c9588 (patch) | |
tree | 9c107da9e75e09231824f34b5583b3b1c0b03c13 /game/src/Game/LoadingScreen.gd | |
parent | 00426f3ab57e7a06a92f3aeac6466a403a933f80 (diff) |
Add Animated Gear to Loading Screen
Diffstat (limited to 'game/src/Game/LoadingScreen.gd')
-rw-r--r-- | game/src/Game/LoadingScreen.gd | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/game/src/Game/LoadingScreen.gd b/game/src/Game/LoadingScreen.gd index d953d20..ae04c85 100644 --- a/game/src/Game/LoadingScreen.gd +++ b/game/src/Game/LoadingScreen.gd @@ -5,6 +5,7 @@ extends Control @export_subgroup("Nodes") @export var progress_bar: ProgressBar @export var quote_label: Label +@export var animation_player: AnimationPlayer var thread: Thread var quotes: PackedStringArray = [] @@ -42,6 +43,7 @@ func _ready(): quotes = quotes_file.split("\n",false) if quotes.is_empty(): quotes = [""] + animation_player.play("loadingscreen_gear") func _exit_tree(): if thread != null and thread.is_started(): |