diff options
author | Spartan322 <Megacake1234@gmail.com> | 2023-07-06 22:28:55 +0200 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2023-07-09 01:24:10 +0200 |
commit | 86bee7b44c7cc7adaef8cdf441667a99223dd98a (patch) | |
tree | 5004d04dbe607dedf273afdee7dff783f4d980ed /game/src/Game/LocaleButton.gd | |
parent | 5838c2508682bc3f6e35e44056f9ba229bca4571 (diff) |
Add GameLoader Autoload to handle global loading data
Remove GameDebug, Localization, and ShaderManager from Events.gd
Renamed OptionsSingleton class_name to OptionsEventsObject
Add Events.Loader to handle Loader events (which are global signals)
Make GameDebug singleton with static functions and property
Make Localization functions static
Move ShaderManager variable to GameLoader
Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict
Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd
Attach GameStart.gd to GameStart.tscn root
Make LoadingScreen generalized and so it is reusable
Remove class_name from LoaderingScreen.gd
Diffstat (limited to 'game/src/Game/LocaleButton.gd')
-rw-r--r-- | game/src/Game/LocaleButton.gd | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/src/Game/LocaleButton.gd b/game/src/Game/LocaleButton.gd index 2b717a4..5bf8e32 100644 --- a/game/src/Game/LocaleButton.gd +++ b/game/src/Game/LocaleButton.gd @@ -9,7 +9,7 @@ func _ready(): var locales_country_rename : Dictionary = ProjectSettings.get_setting("internationalization/locale/country_short_name", {}) var locales_list = TranslationServer.get_loaded_locales() - var default_locale := Events.Localisation.get_default_locale() + var default_locale := Localisation.get_default_locale() if default_locale not in locales_list: locales_list.push_back(default_locale) @@ -43,7 +43,7 @@ func _valid_index(index : int) -> bool: func load_setting(file : ConfigFile) -> void: if file == null: return - var load_value = file.get_value(section_name, setting_name, Events.Localisation.get_default_locale()) + var load_value = file.get_value(section_name, setting_name, Localisation.get_default_locale()) match typeof(load_value): TYPE_STRING, TYPE_STRING_NAME: if _select_locale_by_string(load_value as String): |