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author | Hop311 <Hop3114@gmail.com> | 2024-03-04 23:51:41 +0100 |
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committer | GitHub <noreply@github.com> | 2024-03-04 23:51:41 +0100 |
commit | eaae420cd2aca224d15f6276624c2fab882c978a (patch) | |
tree | bacc8f4094eff5514a94b3852e9cec9c28391669 /game/src/Game/LocaleButton.gd | |
parent | 521f7d3d156f42535fb7574fb36f2726e9d13885 (diff) | |
parent | e2077a0d93be8b2dd48f1ee680809420f1f690d7 (diff) |
Merge pull request #211 from OpenVicProject/for-loop-types
Add types to GDScript for-loop variables
Diffstat (limited to 'game/src/Game/LocaleButton.gd')
-rw-r--r-- | game/src/Game/LocaleButton.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/LocaleButton.gd b/game/src/Game/LocaleButton.gd index e315330..8dc6b06 100644 --- a/game/src/Game/LocaleButton.gd +++ b/game/src/Game/LocaleButton.gd @@ -53,7 +53,7 @@ func load_setting(file : ConfigFile) -> void: reset_setting() func _select_locale_by_string(locale : String) -> bool: - for idx in item_count: + for idx : int in item_count: if get_item_metadata(idx) == locale: selected = idx return true |