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author Hop311 <Hop3114@gmail.com>2024-03-04 23:51:41 +0100
committer GitHub <noreply@github.com>2024-03-04 23:51:41 +0100
commiteaae420cd2aca224d15f6276624c2fab882c978a (patch)
treebacc8f4094eff5514a94b3852e9cec9c28391669 /game/src/Game/Menu/LobbyMenu/LobbyMenu.gd
parent521f7d3d156f42535fb7574fb36f2726e9d13885 (diff)
parente2077a0d93be8b2dd48f1ee680809420f1f690d7 (diff)
Merge pull request #211 from OpenVicProject/for-loop-types
Add types to GDScript for-loop variables
Diffstat (limited to 'game/src/Game/Menu/LobbyMenu/LobbyMenu.gd')
-rw-r--r--game/src/Game/Menu/LobbyMenu/LobbyMenu.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd b/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd
index cc681ba..f747727 100644
--- a/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd
+++ b/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd
@@ -21,7 +21,7 @@ signal start_date_selected(index : int)
@export var delete_dialog : ConfirmationDialog
func filter_for_tag(tag : StringName) -> void:
- for child in game_select_save_list.get_children():
+ for child : Control in game_select_save_list.get_children():
if tag == &"":
child.show()
else: