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author | Spartan322 <Megacake1234@gmail.com> | 2023-07-07 18:26:54 +0200 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2023-07-09 01:18:04 +0200 |
commit | ae16937f45a4d339d579294b7b53e84beec4749e (patch) | |
tree | 50800449a7a936cd68e4ba437004929ed166df8f /game/src/Game/Menu/OptionMenu/RefreshRateSelector.gd | |
parent | 5838c2508682bc3f6e35e44056f9ba229bca4571 (diff) |
Add scons-cache support for extension build
Copies how Godot handles scons-cache
Add openvic-build action
Add openvic-cache action
Add mingw-cache action
Add verbose and progress Scons options to SConstruct
This is completely based on how Godot implemented caching with Scons
Diffstat (limited to 'game/src/Game/Menu/OptionMenu/RefreshRateSelector.gd')
0 files changed, 0 insertions, 0 deletions