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author | 2023-06-03 20:37:10 +0200 | |
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committer | 2023-06-03 20:37:10 +0200 | |
commit | cef940108fe15752c3ef66f43f5169403fa2f71d (patch) | |
tree | fe4de5a05830e3bddeae78f74f729503b7cee1e9 /game/src/Game/Menu/OptionMenu/SettingNodes | |
parent | 73e29d02e48739aba5ca5db1b9575c67e795400f (diff) |
Reorganize the file structure of the files in `game/src`
Diffstat (limited to 'game/src/Game/Menu/OptionMenu/SettingNodes')
3 files changed, 145 insertions, 0 deletions
diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingHSlider.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingHSlider.gd new file mode 100644 index 0000000..6fa30ed --- /dev/null +++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingHSlider.gd @@ -0,0 +1,41 @@ +extends HSlider +class_name SettingHSlider + +@export +var section_name : String = "setting" + +@export +var setting_name : String = "setting_hslider" + +@export +var default_value : float = 0 + +func _ready(): + Events.Options.load_settings.connect(load_setting) + Events.Options.save_settings.connect(save_setting) + Events.Options.reset_settings.connect(reset_setting) + +func load_setting(file : ConfigFile): + if file == null: return + var load_value = file.get_value(section_name, setting_name, default_value) + match typeof(load_value): + TYPE_FLOAT, TYPE_INT: + if value == load_value: value_changed.emit(value) + value = load_value + return + TYPE_STRING, TYPE_STRING_NAME: + var load_string := load_value as String + if load_string.is_valid_float(): + load_value = load_string.to_float() + if value == load_value: value_changed.emit(value) + value = load_value + return + push_error("Setting value '%s' invalid for setting [%s] \"%s\"" % [load_value, section_name, setting_name]) + value = default_value + +func save_setting(file : ConfigFile): + if file == null: return + file.set_value(section_name, setting_name, value) + +func reset_setting(): + value = default_value diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd new file mode 100644 index 0000000..c5a805e --- /dev/null +++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd @@ -0,0 +1,77 @@ +extends OptionButton +class_name SettingOptionButton + +signal option_selected(index : int, by_user : bool) + +@export +var section_name : String = "setting" + +@export +var setting_name : String = "setting_optionbutton" + +@export +var default_selected : int = -1: + get: return default_selected + set(v): + if v < 0 or item_count == 0: + default_selected = -1 + return + default_selected = v % item_count + +func _valid_index(index : int) -> bool: + return 0 <= index and index < item_count + +func _get_value_for_file(select_value : int): + if _valid_index(select_value): + return select_value + else: + return null + +func _set_value_from_file(load_value) -> void: + match typeof(load_value): + TYPE_INT: + if _valid_index(load_value): + selected = load_value + return + TYPE_STRING, TYPE_STRING_NAME: + var load_string := load_value as String + if load_string.is_valid_int(): + var load_int := load_string.to_int() + if _valid_index(load_int): + selected = load_int + return + for item_index in item_count: + if load_string == get_item_text(item_index): + selected = item_index + return + push_error("Setting value '%s' invalid for setting [%s] \"%s\"" % [load_value, section_name, setting_name]) + selected = default_selected + +func _setup_button() -> void: + pass + +func _ready(): + Events.Options.load_settings.connect(load_setting) + Events.Options.save_settings.connect(save_setting) + Events.Options.reset_settings.connect(reset_setting) + item_selected.connect(func(index : int): option_selected.emit(index, true)) + _setup_button() + if not _valid_index(default_selected) or selected == -1: + var msg := "Failed to generate %s %s options." % [setting_name, section_name] + push_error(msg) + OS.alert(msg, "%s Options Error" % section_name) + get_tree().quit() + +func load_setting(file : ConfigFile) -> void: + if file == null: return + _set_value_from_file(file.get_value(section_name, setting_name, _get_value_for_file(default_selected))) + option_selected.emit(selected, false) + +func save_setting(file : ConfigFile) -> void: + if file == null: return + file.set_value(section_name, setting_name, _get_value_for_file(selected)) + +func reset_setting(no_emit : bool = false) -> void: + selected = default_selected + if not no_emit: + option_selected.emit(selected, false) diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd new file mode 100644 index 0000000..945d35b --- /dev/null +++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd @@ -0,0 +1,27 @@ +extends SettingOptionButton +class_name SettingRevertButton + +@export_group("Nodes") +@export var revert_dialog : ResolutionRevertDialog + +var previous_index : int = -1 + +func _ready(): + super() + if revert_dialog != null: + revert_dialog.visibility_changed.connect(_on_revert_dialog_visibility_changed) + revert_dialog.dialog_accepted.connect(_on_accepted) + revert_dialog.dialog_reverted.connect(_on_reverted) + +func _on_revert_dialog_visibility_changed() -> void: + disabled = revert_dialog.visible + if not revert_dialog.visible: + previous_index = -1 + +func _on_reverted(button : SettingRevertButton) -> void: + if button != self: return + selected = previous_index + option_selected.emit(selected, false) + +func _on_accepted(button : SettingRevertButton) -> void: + if button != self: return |