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author | hop311 <hop3114@gmail.com> | 2024-03-03 17:39:08 +0100 |
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committer | hop311 <hop3114@gmail.com> | 2024-03-03 17:39:08 +0100 |
commit | e2077a0d93be8b2dd48f1ee680809420f1f690d7 (patch) | |
tree | bacc8f4094eff5514a94b3852e9cec9c28391669 /game/src/Game/Menu/OptionMenu/SettingNodes | |
parent | 9ee1940ac3d15aa4c0a87b84d1c4ab8958184f63 (diff) |
Add types to GDScript for-loop variablesfor-loop-types
Diffstat (limited to 'game/src/Game/Menu/OptionMenu/SettingNodes')
-rw-r--r-- | game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd index a972ed6..44bcada 100644 --- a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd +++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd @@ -40,7 +40,7 @@ func _set_value_from_file(load_value : Variant) -> void: if _valid_index(load_int): selected = load_int return - for item_index in item_count: + for item_index : int in item_count: if load_string == get_item_text(item_index): selected = item_index return |