diff options
author | George L. Albany <Megacake1234@gmail.com> | 2023-12-24 19:23:18 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-12-24 19:23:18 +0100 |
commit | d26c990d9a5596a3ef3b32ba1cb0f99950cd6d34 (patch) | |
tree | 1b99c935438692bb2ebadeac412b990c82089b65 /game/src/Game/Menu/OptionMenu/SettingNodes | |
parent | 50b0b935b0bf0724f40b5140aca85d1830a8b1b3 (diff) | |
parent | b6413251a866c76538869b84ed1c9b9852f7c507 (diff) |
Merge pull request #178 from Spartan322/add-menu-type-hints
Diffstat (limited to 'game/src/Game/Menu/OptionMenu/SettingNodes')
4 files changed, 13 insertions, 13 deletions
diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd index 344a2b5..46fe4d7 100644 --- a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd +++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd @@ -15,14 +15,14 @@ var default_pressed : bool = true func _setup_button() -> void: pass -func _ready(): +func _ready() -> void: Events.Options.load_settings.connect(load_setting) Events.Options.save_settings.connect(save_setting) Events.Options.reset_settings.connect(reset_setting) - toggled.connect(func(p : bool): option_selected.emit(p, true)) + toggled.connect(func(p : bool) -> void: option_selected.emit(p, true)) _setup_button() -func _set_value_from_file(load_value) -> void: +func _set_value_from_file(load_value : Variant) -> void: match typeof(load_value): TYPE_BOOL, TYPE_INT: set_pressed_no_signal(load_value as bool) diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingHSlider.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingHSlider.gd index 6fa30ed..a728ba0 100644 --- a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingHSlider.gd +++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingHSlider.gd @@ -10,14 +10,14 @@ var setting_name : String = "setting_hslider" @export var default_value : float = 0 -func _ready(): +func _ready() -> void: Events.Options.load_settings.connect(load_setting) Events.Options.save_settings.connect(save_setting) Events.Options.reset_settings.connect(reset_setting) -func load_setting(file : ConfigFile): +func load_setting(file : ConfigFile) -> void: if file == null: return - var load_value = file.get_value(section_name, setting_name, default_value) + var load_value : Variant = file.get_value(section_name, setting_name, default_value) match typeof(load_value): TYPE_FLOAT, TYPE_INT: if value == load_value: value_changed.emit(value) @@ -33,9 +33,9 @@ func load_setting(file : ConfigFile): push_error("Setting value '%s' invalid for setting [%s] \"%s\"" % [load_value, section_name, setting_name]) value = default_value -func save_setting(file : ConfigFile): +func save_setting(file : ConfigFile) -> void: if file == null: return file.set_value(section_name, setting_name, value) -func reset_setting(): +func reset_setting() -> void: value = default_value diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd index 079dd4d..a972ed6 100644 --- a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd +++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd @@ -21,13 +21,13 @@ var default_selected : int = -1: func _valid_index(index : int) -> bool: return 0 <= index and index < item_count -func _get_value_for_file(select_value : int): +func _get_value_for_file(select_value : int) -> Variant: if _valid_index(select_value): return select_value else: return null -func _set_value_from_file(load_value) -> void: +func _set_value_from_file(load_value : Variant) -> void: match typeof(load_value): TYPE_INT: if _valid_index(load_value): @@ -50,11 +50,11 @@ func _set_value_from_file(load_value) -> void: func _setup_button() -> void: pass -func _ready(): +func _ready() -> void: Events.Options.load_settings.connect(load_setting) Events.Options.save_settings.connect(save_setting) Events.Options.reset_settings.connect(reset_setting) - item_selected.connect(func(index : int): option_selected.emit(index, true)) + item_selected.connect(func(index : int) -> void: option_selected.emit(index, true)) _setup_button() if not _valid_index(default_selected) or selected == -1: var msg := "Failed to generate any valid %s %s options." % [setting_name, section_name] diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd index 431e3e5..6785f73 100644 --- a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd +++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd @@ -6,7 +6,7 @@ class_name SettingRevertButton var previous_index : int = -1 -func _ready(): +func _ready() -> void: super() if revert_dialog != null: revert_dialog.visibility_changed.connect(_on_revert_dialog_visibility_changed) |