aboutsummaryrefslogtreecommitdiff
path: root/game/src/Game/Menu
diff options
context:
space:
mode:
author hop311 <hop3114@gmail.com>2024-03-03 17:39:08 +0100
committer hop311 <hop3114@gmail.com>2024-03-03 17:39:08 +0100
commite2077a0d93be8b2dd48f1ee680809420f1f690d7 (patch)
treebacc8f4094eff5514a94b3852e9cec9c28391669 /game/src/Game/Menu
parent9ee1940ac3d15aa4c0a87b84d1c4ab8958184f63 (diff)
Add types to GDScript for-loop variablesfor-loop-types
Diffstat (limited to 'game/src/Game/Menu')
-rw-r--r--game/src/Game/Menu/LobbyMenu/LobbyMenu.gd2
-rw-r--r--game/src/Game/Menu/LobbyMenu/LobbyPanelButton.gd6
-rw-r--r--game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd2
-rw-r--r--game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd4
-rw-r--r--game/src/Game/Menu/OptionMenu/ResolutionSelector.gd6
-rw-r--r--game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd2
-rw-r--r--game/src/Game/Menu/OptionMenu/VolumeGrid.gd2
-rw-r--r--game/src/Game/Menu/SaveLoadMenu/SaveLoadMenu.gd6
8 files changed, 14 insertions, 16 deletions
diff --git a/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd b/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd
index cc681ba..f747727 100644
--- a/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd
+++ b/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd
@@ -21,7 +21,7 @@ signal start_date_selected(index : int)
@export var delete_dialog : ConfirmationDialog
func filter_for_tag(tag : StringName) -> void:
- for child in game_select_save_list.get_children():
+ for child : Control in game_select_save_list.get_children():
if tag == &"":
child.show()
else:
diff --git a/game/src/Game/Menu/LobbyMenu/LobbyPanelButton.gd b/game/src/Game/Menu/LobbyMenu/LobbyPanelButton.gd
index 646c694..b50ee28 100644
--- a/game/src/Game/Menu/LobbyMenu/LobbyPanelButton.gd
+++ b/game/src/Game/Menu/LobbyMenu/LobbyPanelButton.gd
@@ -29,8 +29,7 @@ func set_text(value : StringName) -> void:
func _get_minimum_size() -> Vector2:
var result := Vector2()
- for child in get_children():
- child = child as Control
+ for child : Control in get_children():
if child == null or not child.visible:
continue
if child.top_level:
@@ -82,8 +81,7 @@ func _notification(what : int) -> void:
_size -= style.get_minimum_size()
offset += style.get_offset()
- for child in get_children():
- child = child as Control
+ for child : Control in get_children():
if child == null or not child.is_visible_in_tree() or child.top_level:
continue
diff --git a/game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd b/game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd
index 3be8c2c..f3c7b22 100644
--- a/game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd
+++ b/game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd
@@ -8,7 +8,7 @@ extends SettingOptionButton
var default_value : float = GuiScale.error_guiscale
func _find_guiscale_index_by_value(value : float) -> int:
- for item_index in item_count:
+ for item_index : int in item_count:
if get_item_metadata(item_index) == value:
return item_index
return -1
diff --git a/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd b/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd
index a535f17..44f89f0 100644
--- a/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd
+++ b/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd
@@ -2,7 +2,7 @@ extends SettingRevertButton
func _setup_button() -> void:
clear()
- for screen_index in DisplayServer.get_screen_count():
+ for screen_index : int in DisplayServer.get_screen_count():
# Placeholder option text awaiting _update_monitor_options_text()
add_item(str(screen_index + 1))
_update_monitor_options_text()
@@ -14,7 +14,7 @@ func _notification(what : int) -> void:
_update_monitor_options_text()
func _update_monitor_options_text() -> void:
- for index in get_item_count():
+ for index : int in get_item_count():
set_item_text(index, tr("OPTIONS_VIDEO_MONITOR").format({ "index": Localisation.tr_number(index + 1) }))
func _on_option_selected(index : int, by_user : bool) -> void:
diff --git a/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd b/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd
index 1a21211..dfaae37 100644
--- a/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd
+++ b/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd
@@ -6,7 +6,7 @@ extends SettingRevertButton
@export var default_value : Vector2i = Resolution.error_resolution
func _find_resolution_index_by_value(value : Vector2i) -> int:
- for item_index in item_count:
+ for item_index : int in item_count:
if get_item_metadata(item_index) == value:
return item_index
return -1
@@ -16,7 +16,7 @@ func _sync_resolutions() -> void:
default_selected = -1
selected = -1
var current_resolution := Resolution.get_current_resolution()
- for resolution_value in Resolution.get_resolution_value_list():
+ for resolution_value : Vector2i in Resolution.get_resolution_value_list():
# Placeholder option text awaiting _update_resolution_options_text()
add_item(str(resolution_value))
set_item_metadata(item_count - 1, resolution_value)
@@ -40,7 +40,7 @@ func _notification(what : int) -> void:
_update_resolution_options_text()
func _update_resolution_options_text() -> void:
- for index in get_item_count():
+ for index : int in get_item_count():
var resolution_value : Vector2i = get_item_metadata(index)
var format_dict := { "width": resolution_value.x, "height": resolution_value.y }
format_dict["name"] = tr("OPTIONS_VIDEO_RESOLUTION_{width}x{height}".format(format_dict))
diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd
index a972ed6..44bcada 100644
--- a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd
+++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd
@@ -40,7 +40,7 @@ func _set_value_from_file(load_value : Variant) -> void:
if _valid_index(load_int):
selected = load_int
return
- for item_index in item_count:
+ for item_index : int in item_count:
if load_string == get_item_text(item_index):
selected = item_index
return
diff --git a/game/src/Game/Menu/OptionMenu/VolumeGrid.gd b/game/src/Game/Menu/OptionMenu/VolumeGrid.gd
index cce231f..e9c59d5 100644
--- a/game/src/Game/Menu/OptionMenu/VolumeGrid.gd
+++ b/game/src/Game/Menu/OptionMenu/VolumeGrid.gd
@@ -40,7 +40,7 @@ func add_volume_row(bus_name : String, bus_index : int) -> HSlider:
# REQUIREMENTS
# * UI-22
func _ready() -> void:
- for bus_index in AudioServer.bus_count:
+ for bus_index : int in AudioServer.bus_count:
add_volume_row(AudioServer.get_bus_name(bus_index), bus_index)
func _notification(what : int) -> void:
diff --git a/game/src/Game/Menu/SaveLoadMenu/SaveLoadMenu.gd b/game/src/Game/Menu/SaveLoadMenu/SaveLoadMenu.gd
index bff0bb5..66706b9 100644
--- a/game/src/Game/Menu/SaveLoadMenu/SaveLoadMenu.gd
+++ b/game/src/Game/Menu/SaveLoadMenu/SaveLoadMenu.gd
@@ -15,7 +15,7 @@ var is_save_menu : bool = true
var _id_to_tag : Array[StringName] = []
func filter_for_tag(tag : StringName) -> void:
- for child in _scroll_list.get_children():
+ for child : Control in _scroll_list.get_children():
if tag == &"":
child.show()
else:
@@ -44,7 +44,7 @@ func show_for_save() -> void:
func _build_save_list() -> void:
_tag_selection_tab.add_tab("SAVELOADMENU_TABSELECTIONTABBAR_ALL")
- for save_name in SaveManager._save_dictionary:
+ for save_name : StringName in SaveManager._save_dictionary:
var save : SaveResource = SaveManager._save_dictionary[save_name]
var save_node := _create_save_node(save)
_scroll_list.add_child(save_node)
@@ -60,7 +60,7 @@ func _create_save_node(resource : SaveResource) -> Control:
return save_node
func _queue_clear_scroll_list() -> void:
- for child in _scroll_list.get_children():
+ for child : Node in _scroll_list.get_children():
child.queue_free()
_tag_selection_tab.clear_tabs()
_id_to_tag.clear()