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author | Hop311 <Hop3114@gmail.com> | 2024-07-04 10:39:28 +0200 |
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committer | GitHub <noreply@github.com> | 2024-07-04 10:39:28 +0200 |
commit | 6797e64ce8179635d56b73b5b4783eca560cbf11 (patch) | |
tree | 0c06560ddae94550077c997f8b7e14f69057f236 /game/src/Game/Menu | |
parent | 5a35e5f511c6af55c63cc0303e05da2812ab21a8 (diff) | |
parent | db246d901d1ccd39b0ed3fc024f28ad7b6b4848b (diff) |
Merge pull request #235 from OpenVicProject/instance-definition-managers
Update to use SIM Instance and Definition Managers
Diffstat (limited to 'game/src/Game/Menu')
-rw-r--r-- | game/src/Game/Menu/LobbyMenu/LobbyMenu.gd | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd b/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd index f747727..ca6b3fb 100644 --- a/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd +++ b/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd @@ -116,6 +116,12 @@ func _on_session_tag_edit_text_submitted(new_text : String) -> void: _on_start_button_pressed() func _on_session_tag_dialog_confirmed() -> void: + # TODO - get bookmarks from SIM and generated corresponding buttons, + # then use the selected button's bookmark instead of always using 0 + + # Game has to be setup (bookmark loaded) before opening the GameSession scene + if GameSingleton.setup_game(0) != OK: + push_error("Failed to setup game") get_tree().change_scene_to_file("res://src/Game/GameSession/GameSession.tscn") var _requested_node_to_delete : Control |