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author | Nemrav <50055236+Nemrav@users.noreply.github.com> | 2024-08-06 01:48:36 +0200 |
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committer | GitHub <noreply@github.com> | 2024-08-06 01:48:36 +0200 |
commit | 82b16bcca7c74607a8885b882ec36f5202e7ef70 (patch) | |
tree | 0a9bd4f52c01315c3b38ce641a78c33bd8562be2 /game/src/Game/Theme/StyleBoxWithSound.gd | |
parent | fde15e554dc9ed458a838683c69d10262764db12 (diff) | |
parent | 9506f4160f0bd351f0853e6e8263ea927d9ec771 (diff) |
Merge pull request #243 from Nemrav/music
Music and sound effects
Diffstat (limited to 'game/src/Game/Theme/StyleBoxWithSound.gd')
-rw-r--r-- | game/src/Game/Theme/StyleBoxWithSound.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/Theme/StyleBoxWithSound.gd b/game/src/Game/Theme/StyleBoxWithSound.gd index 8c29b34..75a181a 100644 --- a/game/src/Game/Theme/StyleBoxWithSound.gd +++ b/game/src/Game/Theme/StyleBoxWithSound.gd @@ -29,6 +29,6 @@ func _draw(to_canvas_item : RID, rect : Rect2) -> void: # Is there any other reason aside from release sounds (might be useful for toggles?) # This should be fast enough to not cause draw issues if sound != null: - SoundManager.play_effect_stream(sound) + SoundManager.play_effect_compat("click",sound) if style_box != null: style_box.draw(to_canvas_item, rect) |