diff options
author | Spartan322 <Megacake1234@gmail.com> | 2024-08-01 09:20:01 +0200 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2024-08-01 09:21:53 +0200 |
commit | 6312f027306360f2afb941fdfbc791277ea6c969 (patch) | |
tree | 4ff726ed0fb31eaf66c3efc504bef2a758a3e9e3 /game/src/Game | |
parent | bf4d061b06374cd696f1f1644548f4d7af86f5ec (diff) |
Add movement prevention if any gui has focus
Remove _cardinal_movement_vector function in favor of variable
Move map movement handling to _unhandled_input
Fixes #248
Diffstat (limited to 'game/src/Game')
-rw-r--r-- | game/src/Game/GameSession/MapView.gd | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/game/src/Game/GameSession/MapView.gd b/game/src/Game/GameSession/MapView.gd index 01755ec..bbae02f 100644 --- a/game/src/Game/GameSession/MapView.gd +++ b/game/src/Game/GameSession/MapView.gd @@ -190,11 +190,22 @@ func _input(event : InputEvent) -> void: # REQUIREMENTS # * SS-31 +# * SS-75 +var _cardinal_movement_vector := Vector2.ZERO func _unhandled_input(event : InputEvent) -> void: if event is InputEventMouseMotion: _mouse_over_viewport = true queue_province_hover_update() + elif event.is_action(_action_north) or event.is_action(_action_south)\ + or event.is_action(_action_east) or event.is_action(_action_west): + _cardinal_movement_vector = Input.get_vector( + _action_west, + _action_east, + _action_north, + _action_south + ) * _cardinal_move_speed + elif event.is_action_pressed(_action_click): if _mouse_over_viewport: # Check if the mouse is outside of bounds @@ -217,6 +228,9 @@ func _unhandled_input(event : InputEvent) -> void: zoom_out() func _process(delta : float) -> void: + if _cardinal_movement_vector != Vector2.ZERO and get_window().gui_get_focus_owner() != null: + _cardinal_movement_vector = Vector2.ZERO + if _is_viewport_inactive(): _mouse_over_viewport = false unset_hovered_province() @@ -244,7 +258,7 @@ func _movement_process(delta : float) -> void: if _drag_active: direction = (_drag_anchor - _mouse_pos_map) * _map_mesh_dims else: - direction = _edge_scrolling_vector() + _cardinal_movement_vector() + direction = _edge_scrolling_vector() + _cardinal_movement_vector if direction != Vector2.ZERO: queue_province_hover_update() # Scale movement speed with height @@ -262,16 +276,6 @@ func _edge_scrolling_vector() -> Vector2: return Vector2() return mouse_vector * _edge_move_speed -# REQUIREMENTS -# * SS-75 -func _cardinal_movement_vector() -> Vector2: - return Input.get_vector( - _action_west, - _action_east, - _action_north, - _action_south - ) * _cardinal_move_speed - func _clamp_over_map() -> void: _camera.position.x = _map_mesh_corner.x + fposmod(_camera.position.x - _map_mesh_corner.x, _map_mesh_dims.x) _camera.position.z = clamp(_camera.position.z, _map_mesh_corner.y, _map_mesh_corner.y + _map_mesh_dims.y) |