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author Spartan322 <Megacake1234@gmail.com>2023-08-28 15:39:45 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-09-07 21:25:33 +0200
commit0e408c82a010aba96915753d56f83349256f4231 (patch)
treed32a9538df7fb451fbbcee91a11f88e5b6d3701a /game/src/Game
parent06816f3b7fd8dd7a2eba7031e0646c250077c96b (diff)
Add Window Override:
Hides window for help argument (`./program -- --help`) Hides window until video options loading is complete
Diffstat (limited to 'game/src/Game')
-rw-r--r--game/src/Game/Autoload/Argument/ArgumentParser.gd4
-rw-r--r--game/src/Game/Autoload/WindowOverride.gd27
-rw-r--r--game/src/Game/GameStart.gd9
3 files changed, 37 insertions, 3 deletions
diff --git a/game/src/Game/Autoload/Argument/ArgumentParser.gd b/game/src/Game/Autoload/Argument/ArgumentParser.gd
index b463c74..b012215 100644
--- a/game/src/Game/Autoload/Argument/ArgumentParser.gd
+++ b/game/src/Game/Autoload/Argument/ArgumentParser.gd
@@ -309,10 +309,8 @@ Options:
("Type: %s - Default Value: %s" % [option.get_type_string(), option.default_value]).rpad(45),
option.description
])
+
func _ready():
if Engine.is_editor_hint(): return
_set_argument_setting()
GameDebug._singleton = GameDebug.new()
- if get_argument(&"help"):
- _print_help()
- get_tree().quit()
diff --git a/game/src/Game/Autoload/WindowOverride.gd b/game/src/Game/Autoload/WindowOverride.gd
new file mode 100644
index 0000000..837570e
--- /dev/null
+++ b/game/src/Game/Autoload/WindowOverride.gd
@@ -0,0 +1,27 @@
+extends Node
+
+const VideoOptions = preload("res://src/Game/Menu/OptionMenu/VideoTab.tscn")
+
+func _init():
+ var window_id := DisplayServer.get_window_list()[0]
+ DisplayServer.window_set_size(Vector2(1280.0, 720.0), window_id)
+
+func _ready():
+ if ArgumentParser.get_argument(&"help"): return
+ _on_SceneTree_idle()
+ # Hack to ensure Video Options load
+ var video := VideoOptions.instantiate()
+ video.visible = false
+ add_child(video)
+ video.queue_free()
+
+func _on_SceneTree_idle():
+ var window := get_window()
+ window.set_mode(Window.MODE_FULLSCREEN)
+ await get_tree().process_frame
+ window.transparent = false
+ window.borderless = false
+ var screen_pos := DisplayServer.screen_get_position(window.current_screen)
+ var screen_size := DisplayServer.screen_get_size(window.current_screen)
+ window.position = screen_pos + (screen_size - window.size) / 2
+ ProjectSettings.set_setting.call_deferred("display/window/per_pixel_transparency/allowed", false)
diff --git a/game/src/Game/GameStart.gd b/game/src/Game/GameStart.gd
index fa7568b..723086e 100644
--- a/game/src/Game/GameStart.gd
+++ b/game/src/Game/GameStart.gd
@@ -7,6 +7,15 @@ const SoundTabScene = preload("res://src/Game/Menu/OptionMenu/SoundTab.tscn")
@export var loading_screen : LoadingScreen
func _ready() -> void:
+ if ArgumentParser.get_argument(&"help"):
+ ArgumentParser._print_help()
+ # For some reason this doesn't get freed properly
+ # Godot will always quit before it frees the active StreamPlayback resource
+ # This hack fixes that
+ MusicConductor.queue_free()
+ get_tree().quit()
+ return
+
# Hack to ensure Sound Options load
var sound_tab := SoundTabScene.instantiate()
sound_tab.visible = false