diff options
author | Hop311 <Hop3114@gmail.com> | 2024-03-04 23:49:37 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-03-04 23:49:37 +0100 |
commit | 521f7d3d156f42535fb7574fb36f2726e9d13885 (patch) | |
tree | 8c319b540020aaf382592c9b513a27e9fcaaa603 /game/src/Game | |
parent | 9e305db5e5090a1a24979c480d64eebfe2de65da (diff) | |
parent | 9ee1940ac3d15aa4c0a87b84d1c4ab8958184f63 (diff) |
Merge pull request #210 from OpenVicProject/gui-listbox
Add GUIListBox + UI improvements
Diffstat (limited to 'game/src/Game')
-rw-r--r-- | game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn | 2 | ||||
-rw-r--r-- | game/src/Game/GameSession/ProvinceOverviewPanel.gd | 5 | ||||
-rw-r--r-- | game/src/Game/GameSession/Topbar.gd | 4 | ||||
-rw-r--r-- | game/src/Game/GameStart.gd | 2 |
4 files changed, 5 insertions, 8 deletions
diff --git a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn index 2bb62f1..6731358 100644 --- a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn +++ b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn @@ -40,7 +40,7 @@ alignment = 1 [node name="MapmodesGrid" type="GridContainer" parent="MapPanelMargin/MapPanelList/MapDisplayList"] editor_description = "UI-750" layout_mode = 2 -columns = 11 +columns = 7 [node name="Minimap" type="PanelContainer" parent="MapPanelMargin/MapPanelList/MapDisplayList"] editor_description = "UI-549" diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel.gd b/game/src/Game/GameSession/ProvinceOverviewPanel.gd index 32f9600..54591a3 100644 --- a/game/src/Game/GameSession/ProvinceOverviewPanel.gd +++ b/game/src/Game/GameSession/ProvinceOverviewPanel.gd @@ -251,8 +251,7 @@ func _update_info() -> void: if _province_info: # Header if _province_name_label: - _province_name_label.text = "PROV" + _province_info.get(_province_info_province_key, - _province_info_province_key + _missing_suffix) + _province_name_label.text = GUINode.format_province_name(_province_info.get(_province_info_province_key, _missing_suffix)) if _region_name_label: _region_name_label.text = _province_info.get(_province_info_region_key, @@ -294,7 +293,7 @@ func _update_info() -> void: push_error("Failed to set terrain type texture: ", terrain_type) if _life_rating_bar: - _life_rating_bar.value = _province_info.get(_province_info_life_rating_key, 0) + _life_rating_bar.value = _province_info.get(_province_info_life_rating_key, 0) / 100.0 if _controller_flag_texture: _controller_flag_texture.set_flag_country_name(_province_info.get(_province_info_controller_key, "")) diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd index e660c6a..82dd4d3 100644 --- a/game/src/Game/GameSession/Topbar.gd +++ b/game/src/Game/GameSession/Topbar.gd @@ -73,7 +73,7 @@ func _ready() -> void: button.pressed.connect( Events.NationManagementScreens.toggle_nation_management_screen.bind(screen) ) - var icon : GFXSpriteTexture = get_gfx_sprite_texture_from_node(button) + var icon : GFXSpriteTexture = GUINode.get_gfx_sprite_texture_from_node(button) if icon: _nation_management_buttons[screen] = button _nation_management_button_textures[screen] = icon @@ -107,7 +107,6 @@ func _update_speed_controls() -> void: if not GameSingleton.is_paused(): index += GameSingleton.get_speed() + 1 _speed_indicator_texture.set_icon_index(index) - _speed_indicator_button.queue_redraw() # REQUIREMENTS: # * UIFUN-71 @@ -130,4 +129,3 @@ func _on_decrease_speed_button_pressed() -> void: func _on_update_active_nation_management_screen(active_screen : NationManagement.Screen) -> void: for screen in _nation_management_buttons: _nation_management_button_textures[screen].set_icon_index(1 + int(screen == active_screen)) - _nation_management_buttons[screen].queue_redraw() diff --git a/game/src/Game/GameStart.gd b/game/src/Game/GameStart.gd index 0aadbb9..6074df8 100644 --- a/game/src/Game/GameStart.gd +++ b/game/src/Game/GameStart.gd @@ -70,7 +70,7 @@ func _setup_compatibility_mode_paths() -> void: else: # Check if the program is being run from inside the install directory, # and if not also search for a Steam install - actual_base_path = GameSingleton.search_for_game_path("..") + actual_base_path = GameSingleton.search_for_game_path(".") if not actual_base_path: get_tree().paused = true vic2_dir_dialog.popup_centered_ratio() |