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author Spartan322 <Megacake1234@gmail.com>2023-04-23 22:01:49 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-05-12 13:32:21 +0200
commit8ab166ae0bd784145c3706aba0c3f3326cbbaac1 (patch)
treee4511c51eb4ceaefd92a7ad8a00f42910eb83811 /game/src/GameSession/GameSessionMenu.gd
parent398ba6f05ae1bb13e59790436bf0da299e5a399d (diff)
Add SaveManager autoload singleton
Globally handles save finding, creation, removal, changes, naming, and flushing Globally handles the session tags for the active save Add SaveLoadMenu to GameSession Add Start Date Panel and Save Panel loading to LobbyMenu Includes session tag filter Add LobbyPanelButton and SavePanelButton scene and scripts Add SaveResource to handle saving and loading individual save files Add localization for SaveLoadMenu Expand localization for additions to LobbyMenu Add ButtonContainer variation type to default theme Fulfill: UI-82, UI-83, UI-84, UI-85, UI-87, UI-89, UI-90, UI-91, UI-92, UI-94 UIFUN-82, UIFUN-83, UIFUN-84, UIFUN-86, UIFUN-87, UIFUN-89 FS-28
Diffstat (limited to 'game/src/GameSession/GameSessionMenu.gd')
-rw-r--r--game/src/GameSession/GameSessionMenu.gd10
1 files changed, 10 insertions, 0 deletions
diff --git a/game/src/GameSession/GameSessionMenu.gd b/game/src/GameSession/GameSessionMenu.gd
index 6f373d7..23ef2ef 100644
--- a/game/src/GameSession/GameSessionMenu.gd
+++ b/game/src/GameSession/GameSessionMenu.gd
@@ -10,6 +10,8 @@ var _main_menu_save_separator : Control
var _quit_save_button : Button
var _quit_save_separator : Control
+signal save_button_pressed
+signal load_button_pressed
signal options_button_pressed
func _ready() -> void:
@@ -45,6 +47,8 @@ func show_save_dialog_button() -> void:
# * SS-47
# * UIFUN-69
func _on_main_menu_confirmed() -> void:
+ SaveManager.current_session_tag = ""
+ SaveManager.current_save = null
get_tree().change_scene_to_packed(_main_menu_scene)
# REQUIREMENTS:
@@ -68,3 +72,9 @@ func _on_quit_dialog_custom_action(action : StringName) -> void:
match action:
&"save_and_quit":
_on_quit_confirmed()
+
+func _on_save_button_pressed():
+ save_button_pressed.emit()
+
+func _on_load_button_pressed():
+ load_button_pressed.emit()