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author Hop311 <Hop3114@gmail.com>2023-04-23 20:52:33 +0200
committer GitHub <noreply@github.com>2023-04-23 20:52:33 +0200
commit7f433fe019310ecfd1d1c46afd97cbfcb210c88f (patch)
tree60971db586e78761341f2b48110d149b1ba0db9d /game/src/GameSession/GameSessionMenu.gd
parentc041b291c887db90a4e1112ffdd1e56865c27b13 (diff)
parentd3f3187209cb4085f27f95ce8ad2a77af25704fd (diff)
Merge pull request #94 from OpenVic2Project/province-buildings
Province buildings
Diffstat (limited to 'game/src/GameSession/GameSessionMenu.gd')
-rw-r--r--game/src/GameSession/GameSessionMenu.gd1
1 files changed, 1 insertions, 0 deletions
diff --git a/game/src/GameSession/GameSessionMenu.gd b/game/src/GameSession/GameSessionMenu.gd
index 8a76c0f..7d785ca 100644
--- a/game/src/GameSession/GameSessionMenu.gd
+++ b/game/src/GameSession/GameSessionMenu.gd
@@ -8,6 +8,7 @@ signal options_button_pressed
# * SS-47
# * UIFUN-69
func _on_main_menu_confirmed() -> void:
+ # TODO - reset map when going back to main menu
get_tree().change_scene_to_packed(_main_menu_scene)
# REQUIREMENTS: