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author Hop311 <Hop3114@gmail.com>2023-04-26 01:26:33 +0200
committer GitHub <noreply@github.com>2023-04-26 01:26:33 +0200
commit10053cf259c55ee45803268a844edf1011d8a16b (patch)
treefcf86e6fac31430ba537a0d056e97f901ad76dd7 /game/src/GameSession/GameSpeedPanel.gd
parent639f86febf39184cccde9f898fc328375048233f (diff)
parent563834e7e6f9ce565bbfd553a0d9ff80a98c677d (diff)
Merge pull request #98 from OpenVic2Project/some-cleanup
Req comments + cleanup + c++ registry refactoring
Diffstat (limited to 'game/src/GameSession/GameSpeedPanel.gd')
-rw-r--r--game/src/GameSession/GameSpeedPanel.gd1
1 files changed, 0 insertions, 1 deletions
diff --git a/game/src/GameSession/GameSpeedPanel.gd b/game/src/GameSession/GameSpeedPanel.gd
index 8b7af29..80708b1 100644
--- a/game/src/GameSession/GameSpeedPanel.gd
+++ b/game/src/GameSession/GameSpeedPanel.gd
@@ -7,7 +7,6 @@ extends PanelContainer
@export var _decrease_speed_button : Button
@export var _increase_speed_button : Button
-# Called when the node enters the scene tree for the first time.
func _ready():
GameSingleton.state_updated.connect(_update_buttons)
_update_buttons()