diff options
author | Gone2Daly <71726742+Gone2Daly@users.noreply.github.com> | 2023-04-07 18:10:49 +0200 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2023-04-14 17:22:22 +0200 |
commit | 7241811bd8c9493b7b6c6480e8d63a5fb7f38e4e (patch) | |
tree | b5a33a733398b511eb0aa7781860c8accbadd2a0 /game/src/GameSession/MapControlPanel.gd | |
parent | c0d76b78d3762e6eec3ed1c62618be84c5b7559b (diff) |
Add minimap for terrain map
With accurate viewport shape display on minimap
With Mapmode management
With Region mapmode
With Province mapmode
With Index mapmode
With Minimap single-click movement
With Minimap drag-click movement
Diffstat (limited to 'game/src/GameSession/MapControlPanel.gd')
-rw-r--r-- | game/src/GameSession/MapControlPanel.gd | 40 |
1 files changed, 39 insertions, 1 deletions
diff --git a/game/src/GameSession/MapControlPanel.gd b/game/src/GameSession/MapControlPanel.gd index ad56536..693890f 100644 --- a/game/src/GameSession/MapControlPanel.gd +++ b/game/src/GameSession/MapControlPanel.gd @@ -1,8 +1,46 @@ extends PanelContainer signal game_session_menu_button_pressed +signal mapmode_changed +signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) +signal minimap_clicked(pos_clicked : Vector2) + +@export var _mapmodes_grid : GridContainer + +var _mapmode_button_group : ButtonGroup + +# REQUIREMENTS: +# * UI-550, UI-554 +func _add_mapmode_button(identifier : String) -> void: + var button := Button.new() + button.text = identifier + button.tooltip_text = identifier + button.toggle_mode = true + button.button_group = _mapmode_button_group + _mapmodes_grid.add_child(button) + if _mapmode_button_group.get_pressed_button() == null: + button.button_pressed = true + +func _ready(): + _mapmode_button_group = ButtonGroup.new() + _mapmode_button_group.pressed.connect(_mapmode_pressed) + for index in MapSingleton.get_mapmode_count(): + _add_mapmode_button(MapSingleton.get_mapmode_identifier(index)) # REQUIREMENTS: # * UIFUN-10 -func _on_game_session_menu_button_pressed(): +func _on_game_session_menu_button_pressed() -> void: game_session_menu_button_pressed.emit() + +# REQUIREMENTS: +# * SS-76 +# * UIFUN-129, UIFUN-133 +func _mapmode_pressed(button : BaseButton) -> void: + MapSingleton.set_mapmode(button.tooltip_text) + mapmode_changed.emit() + +func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void: + map_view_camera_changed.emit(near_left, far_left, far_right, near_right) + +func _on_minimap_clicked(pos_clicked : Vector2) -> void: + minimap_clicked.emit(pos_clicked) |