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author Gone2Daly <71726742+Gone2Daly@users.noreply.github.com>2023-04-07 18:10:49 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-04-14 17:22:22 +0200
commit7241811bd8c9493b7b6c6480e8d63a5fb7f38e4e (patch)
treeb5a33a733398b511eb0aa7781860c8accbadd2a0 /game/src/GameSession/MapControlPanel.gd
parentc0d76b78d3762e6eec3ed1c62618be84c5b7559b (diff)
Add minimap for terrain map
With accurate viewport shape display on minimap With Mapmode management With Region mapmode With Province mapmode With Index mapmode With Minimap single-click movement With Minimap drag-click movement
Diffstat (limited to 'game/src/GameSession/MapControlPanel.gd')
-rw-r--r--game/src/GameSession/MapControlPanel.gd40
1 files changed, 39 insertions, 1 deletions
diff --git a/game/src/GameSession/MapControlPanel.gd b/game/src/GameSession/MapControlPanel.gd
index ad56536..693890f 100644
--- a/game/src/GameSession/MapControlPanel.gd
+++ b/game/src/GameSession/MapControlPanel.gd
@@ -1,8 +1,46 @@
extends PanelContainer
signal game_session_menu_button_pressed
+signal mapmode_changed
+signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2)
+signal minimap_clicked(pos_clicked : Vector2)
+
+@export var _mapmodes_grid : GridContainer
+
+var _mapmode_button_group : ButtonGroup
+
+# REQUIREMENTS:
+# * UI-550, UI-554
+func _add_mapmode_button(identifier : String) -> void:
+ var button := Button.new()
+ button.text = identifier
+ button.tooltip_text = identifier
+ button.toggle_mode = true
+ button.button_group = _mapmode_button_group
+ _mapmodes_grid.add_child(button)
+ if _mapmode_button_group.get_pressed_button() == null:
+ button.button_pressed = true
+
+func _ready():
+ _mapmode_button_group = ButtonGroup.new()
+ _mapmode_button_group.pressed.connect(_mapmode_pressed)
+ for index in MapSingleton.get_mapmode_count():
+ _add_mapmode_button(MapSingleton.get_mapmode_identifier(index))
# REQUIREMENTS:
# * UIFUN-10
-func _on_game_session_menu_button_pressed():
+func _on_game_session_menu_button_pressed() -> void:
game_session_menu_button_pressed.emit()
+
+# REQUIREMENTS:
+# * SS-76
+# * UIFUN-129, UIFUN-133
+func _mapmode_pressed(button : BaseButton) -> void:
+ MapSingleton.set_mapmode(button.tooltip_text)
+ mapmode_changed.emit()
+
+func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void:
+ map_view_camera_changed.emit(near_left, far_left, far_right, near_right)
+
+func _on_minimap_clicked(pos_clicked : Vector2) -> void:
+ minimap_clicked.emit(pos_clicked)