aboutsummaryrefslogtreecommitdiff
path: root/game/src/GameSession/MapControlPanel.gd
diff options
context:
space:
mode:
author ClarkeCode <clarke.john.robert@gmail.com>2023-04-27 22:13:52 +0200
committer ClarkeCode <clarke.john.robert@gmail.com>2023-04-27 22:13:52 +0200
commit0b273743b480874281a8987c72b2f1b666bc289a (patch)
tree3f5d5a6316ac66407e61c8a56fe732cdf06209e5 /game/src/GameSession/MapControlPanel.gd
parent98dd680a641a2cbe0f1f93202a5beffdfd35c9f7 (diff)
parent10053cf259c55ee45803268a844edf1011d8a16b (diff)
Merge branch 'main' of github.com:OpenVic2Project/OpenVic2 into goods
Diffstat (limited to 'game/src/GameSession/MapControlPanel.gd')
-rw-r--r--game/src/GameSession/MapControlPanel.gd53
1 files changed, 52 insertions, 1 deletions
diff --git a/game/src/GameSession/MapControlPanel.gd b/game/src/GameSession/MapControlPanel.gd
index ad56536..73d7e06 100644
--- a/game/src/GameSession/MapControlPanel.gd
+++ b/game/src/GameSession/MapControlPanel.gd
@@ -1,8 +1,59 @@
extends PanelContainer
signal game_session_menu_button_pressed
+signal mapmode_changed
+signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2)
+signal minimap_clicked(pos_clicked : Vector2)
+signal zoom_in_button_pressed
+signal zoom_out_button_pressed
+
+@export var _mapmodes_grid : GridContainer
+
+var _mapmode_button_group : ButtonGroup
+
+# REQUIREMENTS:
+# * UI-550, UI-554
+func _add_mapmode_button(identifier : String) -> void:
+ var button := Button.new()
+ button.text = identifier
+ button.tooltip_text = identifier
+ button.toggle_mode = true
+ button.button_group = _mapmode_button_group
+ button.mouse_filter = MOUSE_FILTER_PASS
+ _mapmodes_grid.add_child(button)
+ if _mapmode_button_group.get_pressed_button() == null:
+ button.button_pressed = true
+
+func _ready():
+ _mapmode_button_group = ButtonGroup.new()
+ _mapmode_button_group.pressed.connect(_mapmode_pressed)
+ for index in GameSingleton.get_mapmode_count():
+ _add_mapmode_button(GameSingleton.get_mapmode_identifier(index))
# REQUIREMENTS:
# * UIFUN-10
-func _on_game_session_menu_button_pressed():
+func _on_game_session_menu_button_pressed() -> void:
game_session_menu_button_pressed.emit()
+
+# REQUIREMENTS:
+# * SS-76
+# * UIFUN-129, UIFUN-133
+func _mapmode_pressed(button : BaseButton) -> void:
+ GameSingleton.set_mapmode(button.tooltip_text)
+ mapmode_changed.emit()
+
+func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void:
+ map_view_camera_changed.emit(near_left, far_left, far_right, near_right)
+
+func _on_minimap_clicked(pos_clicked : Vector2) -> void:
+ minimap_clicked.emit(pos_clicked)
+
+# REQUIREMENTS:
+# * UIFUN-269
+func _on_zoom_in_button_pressed() -> void:
+ zoom_in_button_pressed.emit()
+
+# REQUIREMENTS:
+# * UIFUN-270
+func _on_zoom_out_button_pressed() -> void:
+ zoom_out_button_pressed.emit()