diff options
author | Hop311 <hop3114@gmail.com> | 2023-05-11 00:26:00 +0200 |
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committer | Hop311 <hop3114@gmail.com> | 2023-05-11 00:54:24 +0200 |
commit | 9ed9ee209ef9accebb9ec0d81ec58b569d680b6a (patch) | |
tree | 3418feaa5be1a932d84fd2f9c71280b39f706031 /game/src/GameSession/MapControlPanel/Minimap.gdshader | |
parent | f3bcc10f06ed9aebd281df7851045b0247113e19 (diff) |
Fix building buttons and terrain texture imports
Diffstat (limited to 'game/src/GameSession/MapControlPanel/Minimap.gdshader')
-rw-r--r-- | game/src/GameSession/MapControlPanel/Minimap.gdshader | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/game/src/GameSession/MapControlPanel/Minimap.gdshader b/game/src/GameSession/MapControlPanel/Minimap.gdshader new file mode 100644 index 0000000..608abe2 --- /dev/null +++ b/game/src/GameSession/MapControlPanel/Minimap.gdshader @@ -0,0 +1,18 @@ +shader_type canvas_item; + +#include "res://src/GameSession/ProvinceIndexSampler.gdshaderinc" + +// Index of the currently selected province +uniform uint selected_index; + +const vec3 land_colour = vec3(0.5); +const vec3 selected_colour = vec3(1.0, 1.0, 0.0); + +void fragment() { + uvec3 data = read_uvec3(UV); + uint index = uvec2_to_uint(data.rg); + float is_land = float(data.b != 0u); + float is_selected = float(index == selected_index); + COLOR.rgb = mix(COLOR.rgb, land_colour, is_land); + COLOR.rgb = mix(COLOR.rgb, selected_colour, is_selected); +} |