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author Nemrav <>2023-05-10 02:08:41 +0200
committer Nemrav <>2023-05-10 02:08:41 +0200
commitdf97602c6d7335d0a8c83cddefef8716e47c37a0 (patch)
tree4596426fc3b6723438fa1c4c24455bbb076b9755 /game/src/GameSession/MapView.gd
parent088a6ada0468f0bf73e8b9a5bb92e59ac2739fae (diff)
Add UI scaling through menu option
Diffstat (limited to 'game/src/GameSession/MapView.gd')
-rw-r--r--game/src/GameSession/MapView.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd
index dc62594..c3b5cbb 100644
--- a/game/src/GameSession/MapView.gd
+++ b/game/src/GameSession/MapView.gd
@@ -175,7 +175,7 @@ func _movement_process(delta : float) -> void:
func _edge_scrolling_vector() -> Vector2:
if not _mouse_over_viewport:
return Vector2()
- var mouse_vector := _mouse_pos_viewport / _viewport_dims - Vector2(0.5, 0.5)
+ var mouse_vector := _mouse_pos_viewport * GuiScale.get_current_guiscale() / _viewport_dims - Vector2(0.5, 0.5)
if abs(mouse_vector.x) < 0.5 - _edge_move_threshold and abs(mouse_vector.y) < 0.5 - _edge_move_threshold:
mouse_vector *= 0
return mouse_vector * _edge_move_speed