diff options
author | Hop311 <Hop3114@gmail.com> | 2023-05-01 01:34:59 +0200 |
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committer | GitHub <noreply@github.com> | 2023-05-01 01:34:59 +0200 |
commit | b1e985e0774598b3add22069be50f891e981fd79 (patch) | |
tree | e18e9cb252030e9b40ff91463ed117dd00a65789 /game/src/GameSession/MapView.gd | |
parent | 1f8545facd248bbf4ea0cd551fea5f7d9b0efdce (diff) | |
parent | 2fec521cc6bbe7b2cda0eef3b830acbfc8b68333 (diff) |
Merge pull request #103 from OpenVic2Project/terrain
Cosmetic terrain + Hashmaps
Diffstat (limited to 'game/src/GameSession/MapView.gd')
-rw-r--r-- | game/src/GameSession/MapView.gd | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index 340083f..e2c8519 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -71,7 +71,8 @@ func _ready(): # Set map mesh size and get bounds _map_mesh.aspect_ratio = GameSingleton.get_aspect_ratio() - _map_shader_material.set_shader_parameter(Events.ShaderManager.param_terrain_tile_factor, float(GameSingleton.get_height()) / 64.0) + _map_shader_material.set_shader_parameter(Events.ShaderManager.param_terrain_tile_factor, + float(GameSingleton.get_height()) / 128.0) var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform _map_mesh_corner = Vector2( min(map_mesh_aabb.position.x, map_mesh_aabb.end.x), @@ -111,15 +112,20 @@ func zoom_in() -> void: func zoom_out() -> void: _zoom_target += _zoom_target_step +func _select_province(index : int) -> void: + _map_shader_material.set_shader_parameter(Events.ShaderManager.param_selected_index, index) + province_selected.emit(index) + +func _deselect_province() -> void: + _select_province(0) + # REQUIREMENTS # * SS-31 func _unhandled_input(event : InputEvent): if _mouse_over_viewport and event.is_action_pressed(_action_click): # Check if the mouse is outside of bounds if _map_mesh.is_valid_uv_coord(_mouse_pos_map): - var selected_index := GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map) - _map_shader_material.set_shader_parameter(Events.ShaderManager.param_selected_index, selected_index) - province_selected.emit(selected_index) + _select_province(GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map)) else: print("Clicked outside the map!") elif event.is_action_pressed(_action_drag): @@ -222,6 +228,7 @@ func _on_mouse_entered_viewport(): func _on_mouse_exited_viewport(): _mouse_over_viewport = false + _map_shader_material.set_shader_parameter(Events.ShaderManager.param_hover_index, 0) func _on_minimap_clicked(pos_clicked : Vector2): pos_clicked *= _map_mesh_dims |