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author Hop311 <hop3114@gmail.com>2023-04-18 19:49:37 +0200
committer Hop311 <hop3114@gmail.com>2023-04-18 19:49:37 +0200
commit1fdd198f943a41468b03b2cdc62c24147f707239 (patch)
treef53bdaad16e077957c7410a54f8638868d3f2351 /game/src/GameSession/MapView.gd
parentf168c91ff266beda8066014257a30d93704882ee (diff)
Better province image + terrain + some buttons
Diffstat (limited to 'game/src/GameSession/MapView.gd')
-rw-r--r--game/src/GameSession/MapView.gd30
1 files changed, 23 insertions, 7 deletions
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd
index 54d8df8..ae49e82 100644
--- a/game/src/GameSession/MapView.gd
+++ b/game/src/GameSession/MapView.gd
@@ -16,6 +16,7 @@ const _shader_param_province_index : StringName = &"province_index_tex"
const _shader_param_province_colour : StringName = &"province_colour_tex"
const _shader_param_hover_index : StringName = &"hover_index"
const _shader_param_selected_index : StringName = &"selected_index"
+const _shader_param_terrain_tile_factor : StringName = &"terrain_tile_factor"
@export var _camera : Camera3D
@@ -25,9 +26,9 @@ const _shader_param_selected_index : StringName = &"selected_index"
var _drag_anchor : Vector2
var _drag_active : bool = false
-var _mouse_over_viewport : bool = false
+var _mouse_over_viewport : bool = true
-@export var _zoom_target_min : float = 0.2
+@export var _zoom_target_min : float = 0.05
@export var _zoom_target_max : float = 5.0
@export var _zoom_target_step : float = 0.1
@export var _zoom_epsilon : float = _zoom_target_step * 0.1
@@ -100,6 +101,7 @@ func _ready():
# Set map mesh size and get bounds
_map_image_size = Vector2(Vector2i(MapSingleton.get_width(), MapSingleton.get_height()))
_map_mesh.aspect_ratio = _map_image_size.x / _map_image_size.y
+ _map_shader_material.set_shader_parameter(_shader_param_terrain_tile_factor, _map_image_size.y / 64.0)
var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform
_map_mesh_corner = Vector2(
min(map_mesh_aabb.position.x, map_mesh_aabb.end.x),
@@ -137,10 +139,16 @@ func _viewport_to_map_coords(pos_viewport : Vector2) -> Vector2:
push_error("Invalid intersection: ", intersection)
return Vector2(0.5, 0.5)
+func zoom_in() -> void:
+ _zoom_target -= _zoom_target_step
+
+func zoom_out() -> void:
+ _zoom_target += _zoom_target_step
+
# REQUIREMENTS
# * SS-31
func _unhandled_input(event : InputEvent):
- if event.is_action_pressed(_action_click):
+ if _mouse_over_viewport and event.is_action_pressed(_action_click):
# Check if the mouse is outside of bounds
if _map_mesh.is_valid_uv_coord(_mouse_pos_map):
var selected_index := MapSingleton.get_province_index_from_uv_coords(_mouse_pos_map)
@@ -159,9 +167,9 @@ func _unhandled_input(event : InputEvent):
push_warning("Drag being deactivated while already not active!")
_drag_active = false
elif event.is_action_pressed(_action_zoomin, true):
- _zoom_target -= _zoom_target_step
+ zoom_in()
elif event.is_action_pressed(_action_zoomout, true):
- _zoom_target += _zoom_target_step
+ zoom_out()
func _physics_process(delta : float):
_mouse_pos_viewport = get_viewport().get_mouse_position()
@@ -228,7 +236,7 @@ func _zoom_process(delta : float) -> void:
_camera.position.y = height
func _update_orientation() -> void:
- var dir := Vector3(0, -1, -exp(-_camera.position.y * 2.0 + 0.5))
+ var dir := Vector3(0, -1, -exp(-_camera.position.y - 1))
_camera.look_at(_camera.position + dir)
func _update_minimap_viewport() -> void:
@@ -254,4 +262,12 @@ func _on_minimap_clicked(pos_clicked : Vector2):
pos_clicked *= _map_mesh_dims
_camera.position.x = pos_clicked.x
_camera.position.z = pos_clicked.y
- _clamp_over_map() \ No newline at end of file
+ _clamp_over_map()
+
+func enable_processing() -> void:
+ set_process_unhandled_input(true)
+ set_physics_process(true)
+
+func disable_processing() -> void:
+ set_process_unhandled_input(false)
+ set_physics_process(false)