aboutsummaryrefslogtreecommitdiff
path: root/game/src/GameSession/MapView.gd
diff options
context:
space:
mode:
author Hop311 <hop3114@gmail.com>2023-05-01 19:19:01 +0200
committer Hop311 <hop3114@gmail.com>2023-05-01 19:19:01 +0200
commite0874b0d92e1320108b8c2417e81f958420119ac (patch)
tree81421796bbd3e7df4a92f3853a7fae3f40c62bdc /game/src/GameSession/MapView.gd
parentb1e985e0774598b3add22069be50f891e981fd79 (diff)
Better province highlight on selection/hover.
Diffstat (limited to 'game/src/GameSession/MapView.gd')
-rw-r--r--game/src/GameSession/MapView.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd
index e2c8519..dc62594 100644
--- a/game/src/GameSession/MapView.gd
+++ b/game/src/GameSession/MapView.gd
@@ -70,9 +70,9 @@ func _ready():
_map_mesh = _map_mesh_instance.mesh
# Set map mesh size and get bounds
- _map_mesh.aspect_ratio = GameSingleton.get_aspect_ratio()
+ const pixels_per_terrain_tile : float = 64.0
_map_shader_material.set_shader_parameter(Events.ShaderManager.param_terrain_tile_factor,
- float(GameSingleton.get_height()) / 128.0)
+ float(GameSingleton.get_height()) / pixels_per_terrain_tile)
var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform
_map_mesh_corner = Vector2(
min(map_mesh_aabb.position.x, map_mesh_aabb.end.x),