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author | George L. Albany <Megacake1234@gmail.com> | 2023-04-14 18:31:58 +0200 |
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committer | GitHub <noreply@github.com> | 2023-04-14 18:31:58 +0200 |
commit | 436b038c1806e326ff6458f1692e9009d3a54346 (patch) | |
tree | b5a33a733398b511eb0aa7781860c8accbadd2a0 /game/src/GameSession/MapView.tscn | |
parent | 1f04a7827ae377372cb491ff0257a47d0d4c2967 (diff) | |
parent | 7241811bd8c9493b7b6c6480e8d63a5fb7f38e4e (diff) |
Merge pull request #84 from OpenVic2Project/terrain-map
Diffstat (limited to 'game/src/GameSession/MapView.tscn')
-rw-r--r-- | game/src/GameSession/MapView.tscn | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn new file mode 100644 index 0000000..93fc162 --- /dev/null +++ b/game/src/GameSession/MapView.tscn @@ -0,0 +1,29 @@ +[gd_scene load_steps=6 format=3 uid="uid://dkehmdnuxih2r"] + +[ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"] +[ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"] +[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://art/terrain/terrain.png" id="3_l8pnf"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"] +render_priority = 0 +shader = ExtResource("1_upocn") +shader_parameter/hover_index = null +shader_parameter/selected_index = null +shader_parameter/terrain_tex = ExtResource("3_l8pnf") + +[sub_resource type="MapMesh" id="MapMesh_3gtsd"] + +[node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance")] +editor_description = "SS-73" +script = ExtResource("1_exccw") +_camera = NodePath("MapCamera") +_map_mesh_instance = NodePath("MapMeshInstance") + +[node name="MapCamera" type="Camera3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75) + +[node name="MapMeshInstance" type="MeshInstance3D" parent="."] +editor_description = "FS-343" +transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0) +material_override = SubResource("ShaderMaterial_tayeg") +mesh = SubResource("MapMesh_3gtsd") |