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author Gone2Daly <71726742+Gone2Daly@users.noreply.github.com>2023-04-07 18:10:49 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-04-14 17:22:22 +0200
commit7241811bd8c9493b7b6c6480e8d63a5fb7f38e4e (patch)
treeb5a33a733398b511eb0aa7781860c8accbadd2a0 /game/src/GameSession/MapView.tscn
parentc0d76b78d3762e6eec3ed1c62618be84c5b7559b (diff)
Add minimap for terrain map
With accurate viewport shape display on minimap With Mapmode management With Region mapmode With Province mapmode With Index mapmode With Minimap single-click movement With Minimap drag-click movement
Diffstat (limited to 'game/src/GameSession/MapView.tscn')
-rw-r--r--game/src/GameSession/MapView.tscn10
1 files changed, 6 insertions, 4 deletions
diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn
index 4650acb..93fc162 100644
--- a/game/src/GameSession/MapView.tscn
+++ b/game/src/GameSession/MapView.tscn
@@ -2,26 +2,28 @@
[ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"]
[ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"]
-[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://common/map/terrain/terrain.png" id="3_l8pnf"]
+[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://art/terrain/terrain.png" id="3_l8pnf"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"]
render_priority = 0
shader = ExtResource("1_upocn")
-shader_parameter/hover_pos = Vector2(0.5, 0.5)
-shader_parameter/selected_pos = Vector2(0.5, 0.5)
+shader_parameter/hover_index = null
+shader_parameter/selected_index = null
shader_parameter/terrain_tex = ExtResource("3_l8pnf")
[sub_resource type="MapMesh" id="MapMesh_3gtsd"]
[node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance")]
+editor_description = "SS-73"
script = ExtResource("1_exccw")
_camera = NodePath("MapCamera")
_map_mesh_instance = NodePath("MapMeshInstance")
[node name="MapCamera" type="Camera3D" parent="."]
-transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 1, 1)
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75)
[node name="MapMeshInstance" type="MeshInstance3D" parent="."]
+editor_description = "FS-343"
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
material_override = SubResource("ShaderMaterial_tayeg")
mesh = SubResource("MapMesh_3gtsd")