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author | ClarkeCode <clarke.john.robert@gmail.com> | 2023-04-27 22:13:52 +0200 |
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committer | ClarkeCode <clarke.john.robert@gmail.com> | 2023-04-27 22:13:52 +0200 |
commit | 0b273743b480874281a8987c72b2f1b666bc289a (patch) | |
tree | 3f5d5a6316ac66407e61c8a56fe732cdf06209e5 /game/src/GameSession/MapView.tscn | |
parent | 98dd680a641a2cbe0f1f93202a5beffdfd35c9f7 (diff) | |
parent | 10053cf259c55ee45803268a844edf1011d8a16b (diff) |
Merge branch 'main' of github.com:OpenVic2Project/OpenVic2 into goods
Diffstat (limited to 'game/src/GameSession/MapView.tscn')
-rw-r--r-- | game/src/GameSession/MapView.tscn | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn new file mode 100644 index 0000000..c8934c5 --- /dev/null +++ b/game/src/GameSession/MapView.tscn @@ -0,0 +1,31 @@ +[gd_scene load_steps=6 format=3 uid="uid://dkehmdnuxih2r"] + +[ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"] +[ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"] +[ext_resource type="Texture2D" uid="uid://ckf222w5usrsu" path="res://art/terrain/farmlands.png" id="3_47mq1"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"] +render_priority = 0 +shader = ExtResource("1_upocn") +shader_parameter/hover_index = null +shader_parameter/selected_index = null +shader_parameter/terrain_tile_factor = null +shader_parameter/farmlands_tex = ExtResource("3_47mq1") + +[sub_resource type="MapMesh" id="MapMesh_3gtsd"] + +[node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance")] +editor_description = "SS-73" +script = ExtResource("1_exccw") +_camera = NodePath("MapCamera") +_map_mesh_instance = NodePath("MapMeshInstance") + +[node name="MapCamera" type="Camera3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75) +near = 0.01 + +[node name="MapMeshInstance" type="MeshInstance3D" parent="."] +editor_description = "FS-343" +transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0) +material_override = SubResource("ShaderMaterial_tayeg") +mesh = SubResource("MapMesh_3gtsd") |