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author | Hop311 <Hop3114@gmail.com> | 2023-05-01 01:34:59 +0200 |
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committer | GitHub <noreply@github.com> | 2023-05-01 01:34:59 +0200 |
commit | b1e985e0774598b3add22069be50f891e981fd79 (patch) | |
tree | e18e9cb252030e9b40ff91463ed117dd00a65789 /game/src/GameSession/Minimap.gd | |
parent | 1f8545facd248bbf4ea0cd551fea5f7d9b0efdce (diff) | |
parent | 2fec521cc6bbe7b2cda0eef3b830acbfc8b68333 (diff) |
Merge pull request #103 from OpenVic2Project/terrain
Cosmetic terrain + Hashmaps
Diffstat (limited to 'game/src/GameSession/Minimap.gd')
-rw-r--r-- | game/src/GameSession/Minimap.gd | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/game/src/GameSession/Minimap.gd b/game/src/GameSession/Minimap.gd index 05c662b..f5d972a 100644 --- a/game/src/GameSession/Minimap.gd +++ b/game/src/GameSession/Minimap.gd @@ -5,13 +5,21 @@ signal minimap_clicked(pos_clicked : Vector2) const _action_click : StringName = &"map_click" @export var _minimap_texture : Control +var _minimap_shader : ShaderMaterial var _viewport_points : PackedVector2Array func _ready(): _minimap_texture.custom_minimum_size = Vector2(GameSingleton.get_aspect_ratio(), 1.0) * 150 - if Events.ShaderManager.set_up_shader(_minimap_texture.get_material(), false) != OK: + var minimap_material := _minimap_texture.get_material() + if Events.ShaderManager.set_up_shader(minimap_material, false) != OK: push_error("Failed to set up minimap shader") + else: + _minimap_shader = minimap_material + +func _on_province_selected(index : int) -> void: + if _minimap_shader != null: + _minimap_shader.set_shader_parameter(Events.ShaderManager.param_selected_index, index) # REQUIREMENTS # * SS-80 |