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author Hop311 <hop3114@gmail.com>2023-04-30 21:09:35 +0200
committer Hop311 <hop3114@gmail.com>2023-04-30 21:09:35 +0200
commitbce925ad8efa7bbf508e79cab2110416a71cb8ee (patch)
treef8ede3f3734c5c34abddd783984cc6a4b97c5810 /game/src/GameSession/Minimap.gd
parent7e2700514652212e50a006ad525e7c7ca8e7840c (diff)
Highlight selected province on minimap
Diffstat (limited to 'game/src/GameSession/Minimap.gd')
-rw-r--r--game/src/GameSession/Minimap.gd10
1 files changed, 9 insertions, 1 deletions
diff --git a/game/src/GameSession/Minimap.gd b/game/src/GameSession/Minimap.gd
index 05c662b..f5d972a 100644
--- a/game/src/GameSession/Minimap.gd
+++ b/game/src/GameSession/Minimap.gd
@@ -5,13 +5,21 @@ signal minimap_clicked(pos_clicked : Vector2)
const _action_click : StringName = &"map_click"
@export var _minimap_texture : Control
+var _minimap_shader : ShaderMaterial
var _viewport_points : PackedVector2Array
func _ready():
_minimap_texture.custom_minimum_size = Vector2(GameSingleton.get_aspect_ratio(), 1.0) * 150
- if Events.ShaderManager.set_up_shader(_minimap_texture.get_material(), false) != OK:
+ var minimap_material := _minimap_texture.get_material()
+ if Events.ShaderManager.set_up_shader(minimap_material, false) != OK:
push_error("Failed to set up minimap shader")
+ else:
+ _minimap_shader = minimap_material
+
+func _on_province_selected(index : int) -> void:
+ if _minimap_shader != null:
+ _minimap_shader.set_shader_parameter(Events.ShaderManager.param_selected_index, index)
# REQUIREMENTS
# * SS-80