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author | Hop311 <Hop3114@gmail.com> | 2023-04-29 00:48:13 +0200 |
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committer | GitHub <noreply@github.com> | 2023-04-29 00:48:13 +0200 |
commit | 5195a460330af234391dfdc892847d74d0d29393 (patch) | |
tree | 588f505bd94991b3a6c7a95b18b02e712df36cc7 /game/src/GameSession/Minimap.gd | |
parent | 1b35c3a4434873b98f8e3aa7770f0edd37ec053c (diff) | |
parent | 05937359e8c53ee76dc3ce537dd70083a016f766 (diff) |
Merge branch 'main' into goods
Diffstat (limited to 'game/src/GameSession/Minimap.gd')
-rw-r--r-- | game/src/GameSession/Minimap.gd | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/game/src/GameSession/Minimap.gd b/game/src/GameSession/Minimap.gd index 25c7cac..05c662b 100644 --- a/game/src/GameSession/Minimap.gd +++ b/game/src/GameSession/Minimap.gd @@ -4,8 +4,15 @@ signal minimap_clicked(pos_clicked : Vector2) const _action_click : StringName = &"map_click" +@export var _minimap_texture : Control + var _viewport_points : PackedVector2Array +func _ready(): + _minimap_texture.custom_minimum_size = Vector2(GameSingleton.get_aspect_ratio(), 1.0) * 150 + if Events.ShaderManager.set_up_shader(_minimap_texture.get_material(), false) != OK: + push_error("Failed to set up minimap shader") + # REQUIREMENTS # * SS-80 # * UI-752 |