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author | Hop311 <Hop3114@gmail.com> | 2023-04-29 00:40:18 +0200 |
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committer | GitHub <noreply@github.com> | 2023-04-29 00:40:18 +0200 |
commit | 05937359e8c53ee76dc3ce537dd70083a016f766 (patch) | |
tree | 899b97479f6a1aabbfe352747bea162ce5720193 /game/src/GameSession/Minimap.gd | |
parent | 10053cf259c55ee45803268a844edf1011d8a16b (diff) | |
parent | 5022ec800b096e9a85d6ef07ca4b652abb8625ee (diff) |
Merge pull request #101 from OpenVic2Project/more-image-processing
Dynamic minimap + vertical map subdivision
Diffstat (limited to 'game/src/GameSession/Minimap.gd')
-rw-r--r-- | game/src/GameSession/Minimap.gd | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/game/src/GameSession/Minimap.gd b/game/src/GameSession/Minimap.gd index 25c7cac..05c662b 100644 --- a/game/src/GameSession/Minimap.gd +++ b/game/src/GameSession/Minimap.gd @@ -4,8 +4,15 @@ signal minimap_clicked(pos_clicked : Vector2) const _action_click : StringName = &"map_click" +@export var _minimap_texture : Control + var _viewport_points : PackedVector2Array +func _ready(): + _minimap_texture.custom_minimum_size = Vector2(GameSingleton.get_aspect_ratio(), 1.0) * 150 + if Events.ShaderManager.set_up_shader(_minimap_texture.get_material(), false) != OK: + push_error("Failed to set up minimap shader") + # REQUIREMENTS # * SS-80 # * UI-752 |