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author Hop311 <Hop3114@gmail.com>2023-04-29 00:40:18 +0200
committer GitHub <noreply@github.com>2023-04-29 00:40:18 +0200
commit05937359e8c53ee76dc3ce537dd70083a016f766 (patch)
tree899b97479f6a1aabbfe352747bea162ce5720193 /game/src/GameSession/Minimap.gdshader
parent10053cf259c55ee45803268a844edf1011d8a16b (diff)
parent5022ec800b096e9a85d6ef07ca4b652abb8625ee (diff)
Merge pull request #101 from OpenVic2Project/more-image-processing
Dynamic minimap + vertical map subdivision
Diffstat (limited to 'game/src/GameSession/Minimap.gdshader')
-rw-r--r--game/src/GameSession/Minimap.gdshader7
1 files changed, 7 insertions, 0 deletions
diff --git a/game/src/GameSession/Minimap.gdshader b/game/src/GameSession/Minimap.gdshader
new file mode 100644
index 0000000..9afd470
--- /dev/null
+++ b/game/src/GameSession/Minimap.gdshader
@@ -0,0 +1,7 @@
+shader_type canvas_item;
+
+#include "ProvinceIndexSampler.gdshaderinc"
+
+void fragment() {
+ COLOR.rgb = mix(COLOR.rgb, vec3(0.5), float(read_uvec3(UV).b != 0u));
+}