diff options
author | Hop311 <hop3114@gmail.com> | 2023-04-30 21:09:35 +0200 |
---|---|---|
committer | Hop311 <hop3114@gmail.com> | 2023-04-30 21:09:35 +0200 |
commit | bce925ad8efa7bbf508e79cab2110416a71cb8ee (patch) | |
tree | f8ede3f3734c5c34abddd783984cc6a4b97c5810 /game/src/GameSession/Minimap.gdshader | |
parent | 7e2700514652212e50a006ad525e7c7ca8e7840c (diff) |
Highlight selected province on minimap
Diffstat (limited to 'game/src/GameSession/Minimap.gdshader')
-rw-r--r-- | game/src/GameSession/Minimap.gdshader | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/game/src/GameSession/Minimap.gdshader b/game/src/GameSession/Minimap.gdshader index 9afd470..8b68108 100644 --- a/game/src/GameSession/Minimap.gdshader +++ b/game/src/GameSession/Minimap.gdshader @@ -2,6 +2,17 @@ shader_type canvas_item; #include "ProvinceIndexSampler.gdshaderinc" +// Index of the currently selected province +uniform uint selected_index; + +const vec3 land_colour = vec3(0.5); +const vec3 selected_colour = vec3(1.0, 1.0, 0.0); + void fragment() { - COLOR.rgb = mix(COLOR.rgb, vec3(0.5), float(read_uvec3(UV).b != 0u)); + uvec3 data = read_uvec3(UV); + uint index = uvec2_to_uint(data.rg); + float is_land = float(data.b != 0u); + float is_selected = float(index == selected_index); + COLOR.rgb = mix(COLOR.rgb, land_colour, is_land); + COLOR.rgb = mix(COLOR.rgb, selected_colour, is_selected); } |