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author | Hop311 <Hop3114@gmail.com> | 2023-05-01 01:34:59 +0200 |
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committer | GitHub <noreply@github.com> | 2023-05-01 01:34:59 +0200 |
commit | b1e985e0774598b3add22069be50f891e981fd79 (patch) | |
tree | e18e9cb252030e9b40ff91463ed117dd00a65789 /game/src/GameSession/Minimap.gdshader | |
parent | 1f8545facd248bbf4ea0cd551fea5f7d9b0efdce (diff) | |
parent | 2fec521cc6bbe7b2cda0eef3b830acbfc8b68333 (diff) |
Merge pull request #103 from OpenVic2Project/terrain
Cosmetic terrain + Hashmaps
Diffstat (limited to 'game/src/GameSession/Minimap.gdshader')
-rw-r--r-- | game/src/GameSession/Minimap.gdshader | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/game/src/GameSession/Minimap.gdshader b/game/src/GameSession/Minimap.gdshader index 9afd470..8b68108 100644 --- a/game/src/GameSession/Minimap.gdshader +++ b/game/src/GameSession/Minimap.gdshader @@ -2,6 +2,17 @@ shader_type canvas_item; #include "ProvinceIndexSampler.gdshaderinc" +// Index of the currently selected province +uniform uint selected_index; + +const vec3 land_colour = vec3(0.5); +const vec3 selected_colour = vec3(1.0, 1.0, 0.0); + void fragment() { - COLOR.rgb = mix(COLOR.rgb, vec3(0.5), float(read_uvec3(UV).b != 0u)); + uvec3 data = read_uvec3(UV); + uint index = uvec2_to_uint(data.rg); + float is_land = float(data.b != 0u); + float is_selected = float(index == selected_index); + COLOR.rgb = mix(COLOR.rgb, land_colour, is_land); + COLOR.rgb = mix(COLOR.rgb, selected_colour, is_selected); } |