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author Hop311 <Hop3114@gmail.com>2023-04-29 00:48:13 +0200
committer GitHub <noreply@github.com>2023-04-29 00:48:13 +0200
commit5195a460330af234391dfdc892847d74d0d29393 (patch)
tree588f505bd94991b3a6c7a95b18b02e712df36cc7 /game/src/GameSession/Minimap.gdshader
parent1b35c3a4434873b98f8e3aa7770f0edd37ec053c (diff)
parent05937359e8c53ee76dc3ce537dd70083a016f766 (diff)
Merge branch 'main' into goods
Diffstat (limited to 'game/src/GameSession/Minimap.gdshader')
-rw-r--r--game/src/GameSession/Minimap.gdshader7
1 files changed, 7 insertions, 0 deletions
diff --git a/game/src/GameSession/Minimap.gdshader b/game/src/GameSession/Minimap.gdshader
new file mode 100644
index 0000000..9afd470
--- /dev/null
+++ b/game/src/GameSession/Minimap.gdshader
@@ -0,0 +1,7 @@
+shader_type canvas_item;
+
+#include "ProvinceIndexSampler.gdshaderinc"
+
+void fragment() {
+ COLOR.rgb = mix(COLOR.rgb, vec3(0.5), float(read_uvec3(UV).b != 0u));
+}