diff options
author | Hop311 <hop3114@gmail.com> | 2023-05-11 00:26:00 +0200 |
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committer | Hop311 <hop3114@gmail.com> | 2023-05-11 00:54:24 +0200 |
commit | 9ed9ee209ef9accebb9ec0d81ec58b569d680b6a (patch) | |
tree | 3418feaa5be1a932d84fd2f9c71280b39f706031 /game/src/GameSession/Minimap.gdshader | |
parent | f3bcc10f06ed9aebd281df7851045b0247113e19 (diff) |
Fix building buttons and terrain texture imports
Diffstat (limited to 'game/src/GameSession/Minimap.gdshader')
-rw-r--r-- | game/src/GameSession/Minimap.gdshader | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/game/src/GameSession/Minimap.gdshader b/game/src/GameSession/Minimap.gdshader deleted file mode 100644 index 8b68108..0000000 --- a/game/src/GameSession/Minimap.gdshader +++ /dev/null @@ -1,18 +0,0 @@ -shader_type canvas_item; - -#include "ProvinceIndexSampler.gdshaderinc" - -// Index of the currently selected province -uniform uint selected_index; - -const vec3 land_colour = vec3(0.5); -const vec3 selected_colour = vec3(1.0, 1.0, 0.0); - -void fragment() { - uvec3 data = read_uvec3(UV); - uint index = uvec2_to_uint(data.rg); - float is_land = float(data.b != 0u); - float is_selected = float(index == selected_index); - COLOR.rgb = mix(COLOR.rgb, land_colour, is_land); - COLOR.rgb = mix(COLOR.rgb, selected_colour, is_selected); -} |