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author | Hop311 <Hop3114@gmail.com> | 2023-04-29 00:48:13 +0200 |
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committer | GitHub <noreply@github.com> | 2023-04-29 00:48:13 +0200 |
commit | 5195a460330af234391dfdc892847d74d0d29393 (patch) | |
tree | 588f505bd94991b3a6c7a95b18b02e712df36cc7 /game/src/GameSession/ProvinceIndexSampler.gdshaderinc | |
parent | 1b35c3a4434873b98f8e3aa7770f0edd37ec053c (diff) | |
parent | 05937359e8c53ee76dc3ce537dd70083a016f766 (diff) |
Merge branch 'main' into goods
Diffstat (limited to 'game/src/GameSession/ProvinceIndexSampler.gdshaderinc')
-rw-r--r-- | game/src/GameSession/ProvinceIndexSampler.gdshaderinc | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/game/src/GameSession/ProvinceIndexSampler.gdshaderinc b/game/src/GameSession/ProvinceIndexSampler.gdshaderinc new file mode 100644 index 0000000..65f73d8 --- /dev/null +++ b/game/src/GameSession/ProvinceIndexSampler.gdshaderinc @@ -0,0 +1,18 @@ + +// Province shape texture +uniform sampler2DArray province_shape_tex : repeat_enable, filter_nearest; +// Province shape subdivisions +uniform vec2 province_shape_subdivisions; + +uvec3 vec3_to_uvec3(vec3 v) { + return uvec3(v * 255.0); +} +uvec3 read_uvec3(vec2 uv) { + uv *= province_shape_subdivisions; + vec2 subdivision_coords = mod(floor(uv), province_shape_subdivisions); + float idx = subdivision_coords.x + subdivision_coords.y * province_shape_subdivisions.x; + return vec3_to_uvec3(texture(province_shape_tex, vec3(uv, idx)).rgb); +} +uint uvec2_to_uint(uvec2 v) { + return (v.y << 8u) | v.x; +} |