diff options
author | ClarkeCode <clarke.john.robert@gmail.com> | 2023-04-27 22:13:52 +0200 |
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committer | ClarkeCode <clarke.john.robert@gmail.com> | 2023-04-27 22:13:52 +0200 |
commit | 0b273743b480874281a8987c72b2f1b666bc289a (patch) | |
tree | 3f5d5a6316ac66407e61c8a56fe732cdf06209e5 /game/src/GameSession/ProvinceOverviewPanel.gd | |
parent | 98dd680a641a2cbe0f1f93202a5beffdfd35c9f7 (diff) | |
parent | 10053cf259c55ee45803268a844edf1011d8a16b (diff) |
Merge branch 'main' of github.com:OpenVic2Project/OpenVic2 into goods
Diffstat (limited to 'game/src/GameSession/ProvinceOverviewPanel.gd')
-rw-r--r-- | game/src/GameSession/ProvinceOverviewPanel.gd | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/game/src/GameSession/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel.gd new file mode 100644 index 0000000..17da9d0 --- /dev/null +++ b/game/src/GameSession/ProvinceOverviewPanel.gd @@ -0,0 +1,95 @@ +extends PanelContainer + +@export var _province_name_label : Label +@export var _region_name_label : Label +@export var _life_rating_bar : ProgressBar +@export var _buildings_container : Container + +const _missing_suffix : String = "_MISSING" + +var _selected_index : int: + get: return _selected_index + set(v): + _selected_index = v + update_info() +var _province_info : Dictionary + +func _ready(): + GameSingleton.state_updated.connect(update_info) + update_info() + +enum { CANNOT_EXPAND, CAN_EXPAND, PREPARING, EXPANDING } + +func _expand_building(building_identifier : String) -> void: + if GameSingleton.expand_building(_selected_index, building_identifier) != OK: + push_error("Failed to expand ", building_identifier, " in province #", _selected_index); + +# REQUIREMENTS: +# * UI-183, UI-185, UI-186, UI-765, UI-187, UI-188, UI-189 +# * UI-191, UI-193, UI-194, UI-766, UI-195, UI-196, UI-197 +# * UI-199, UI-201, UI-202, UI-767, UI-203, UI-204, UI-205 +func _add_building(building : Dictionary) -> void: + const _building_key : StringName = &"building" + const _level_key : StringName = &"level" + const _expansion_state_key : StringName = &"expansion_state" + const _start_key : StringName = &"start" + const _end_key : StringName = &"end" + const _expansion_progress_key : StringName = &"expansion_progress" + + const _expand_province_building : String = "EXPAND_PROVINCE_BUILDING" + + var level_label := Label.new() + level_label.text = str(building.get(_level_key, 0)) + _buildings_container.add_child(level_label) + + var building_label := Label.new() + building_label.text = building.get(_building_key, _building_key + _missing_suffix) + _buildings_container.add_child(building_label) + + var expansion_state : int = building.get(_expansion_state_key, CANNOT_EXPAND) + if expansion_state == PREPARING or expansion_state == EXPANDING: + var progress_bar := ProgressBar.new() + progress_bar.max_value = 1 + progress_bar.value = building.get(_expansion_progress_key, 0) + progress_bar.size_flags_horizontal = Control.SIZE_EXPAND_FILL + _buildings_container.add_child(progress_bar) + else: + var expand_button := Button.new() + expand_button.text = _expand_province_building + expand_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL + expand_button.disabled = expansion_state != CAN_EXPAND + expand_button.pressed.connect(func(): _expand_building(building_label.text)) + _buildings_container.add_child(expand_button) + +func update_info() -> void: + const _province_key : StringName = &"province" + const _region_key : StringName = &"region" + const _life_rating_key : StringName = &"life_rating" + const _buildings_key : StringName = &"buildings" + + const _life_rating_tooltip : String = "LIFE_RATING_TOOLTIP" + + _province_info = GameSingleton.get_province_info_from_index(_selected_index) + if _province_info: + _province_name_label.text = _province_info.get(_province_key, _province_key + _missing_suffix) + _region_name_label.text = _province_info.get(_region_key, _region_key + _missing_suffix) + + _life_rating_bar.value = _province_info.get(_life_rating_key, 0) + _life_rating_bar.tooltip_text = tr(_life_rating_tooltip) % _life_rating_bar.value + + for child in _buildings_container.get_children(): + _buildings_container.remove_child(child) + child.queue_free() + var buildings : Array = _province_info.get(_buildings_key, []) + for building in buildings: + _add_building(building) + + show() + else: + hide() + +func _on_province_selected(index : int) -> void: + _selected_index = index + +func _on_close_button_pressed() -> void: + _selected_index = 0 |