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author Hop311 <Hop3114@gmail.com>2023-04-09 14:13:33 +0200
committer GitHub <noreply@github.com>2023-04-09 14:13:33 +0200
commita44253be41840ca3236dbfa5f2a46a9dd7a8d300 (patch)
treedb1ecab6ed20eb0a0a72deb15b5b40ec154f3e24 /game/src/GameSession/TerrainMap.gdshader
parent55723c35dfbcf9445873724906f8e3c448b6689f (diff)
parentc3034b0ecadeca4041796dc93d7080156f589fa2 (diff)
Merge branch 'terrain-map' into minimap
Diffstat (limited to 'game/src/GameSession/TerrainMap.gdshader')
-rw-r--r--game/src/GameSession/TerrainMap.gdshader2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/GameSession/TerrainMap.gdshader b/game/src/GameSession/TerrainMap.gdshader
index a6774fd..f3d0c7d 100644
--- a/game/src/GameSession/TerrainMap.gdshader
+++ b/game/src/GameSession/TerrainMap.gdshader
@@ -37,7 +37,7 @@ void fragment() {
uint selected_index = read_uint16(province_index_tex, selected_pos);
// Boost prov_colour's contribution if it matches hover_colour or selected_colour
- float mix_val = float(prov_index == hover_index) * 0.3 + float(prov_index == selected_index) * 0.5;
+ float mix_val = 0.3 + float(prov_index == hover_index) * 0.3 + float(prov_index == selected_index) * 0.3;
// Don't mix if the province index is 0
mix_val *= float(prov_index != 0u);