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author Hop311 <Hop3114@gmail.com>2023-05-12 02:21:09 +0200
committer GitHub <noreply@github.com>2023-05-12 02:21:09 +0200
commit398ba6f05ae1bb13e59790436bf0da299e5a399d (patch)
tree68cfc1f01f6a13067417e53d1ed8547cffbb969c /game/src/GameSession/TerrainMap.gdshader
parentc784a95478ec369fe9255622d40ac498b7a23079 (diff)
parent9ed9ee209ef9accebb9ec0d81ec58b569d680b6a (diff)
Merge pull request #111 from OpenVic2Project/goods
Added Goods loading + mapmode
Diffstat (limited to 'game/src/GameSession/TerrainMap.gdshader')
-rw-r--r--game/src/GameSession/TerrainMap.gdshader2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/GameSession/TerrainMap.gdshader b/game/src/GameSession/TerrainMap.gdshader
index 7d160f0..88e7019 100644
--- a/game/src/GameSession/TerrainMap.gdshader
+++ b/game/src/GameSession/TerrainMap.gdshader
@@ -2,7 +2,7 @@ shader_type spatial;
render_mode unshaded;
-#include "ProvinceIndexSampler.gdshaderinc"
+#include "res://src/GameSession/ProvinceIndexSampler.gdshaderinc"
// Province colour texture
uniform sampler2D province_colour_tex: source_color, repeat_enable, filter_nearest;