diff options
author | Gone2Daly <71726742+Gone2Daly@users.noreply.github.com> | 2023-04-05 01:04:40 +0200 |
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committer | Gone2Daly <71726742+Gone2Daly@users.noreply.github.com> | 2023-04-05 01:04:40 +0200 |
commit | d3c7e9b27ba60550b23efb9e37cc66b91de0c795 (patch) | |
tree | 0f753afd37019984e18ca3cac74a650c7d3c040f /game/src/GameSession | |
parent | c7def7396da00b39eced666ad360397733712bfd (diff) |
Adding province overview panel and selection of province.
Diffstat (limited to 'game/src/GameSession')
-rw-r--r-- | game/src/GameSession/GameSession.gd | 2 | ||||
-rw-r--r-- | game/src/GameSession/GameSession.tscn | 17 | ||||
-rw-r--r-- | game/src/GameSession/MapView.gd | 67 | ||||
-rw-r--r-- | game/src/GameSession/MapView.tscn | 1 | ||||
-rw-r--r-- | game/src/GameSession/ProvinceOverviewPanel.gd | 13 | ||||
-rw-r--r-- | game/src/GameSession/ProvinceOverviewPanel.tscn | 39 | ||||
-rw-r--r-- | game/src/GameSession/TerrainMap.gdshader | 4 |
7 files changed, 127 insertions, 16 deletions
diff --git a/game/src/GameSession/GameSession.gd b/game/src/GameSession/GameSession.gd index 0d69bf2..38eaba1 100644 --- a/game/src/GameSession/GameSession.gd +++ b/game/src/GameSession/GameSession.gd @@ -1,4 +1,4 @@ -extends Control +extends Node @export var _game_session_menu : Control diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn index fb9bb3d..25a9509 100644 --- a/game/src/GameSession/GameSession.tscn +++ b/game/src/GameSession/GameSession.tscn @@ -1,9 +1,10 @@ -[gd_scene load_steps=5 format=3 uid="uid://bgnupcshe1m7r"] +[gd_scene load_steps=6 format=3 uid="uid://bgnupcshe1m7r"] [ext_resource type="Script" path="res://src/GameSession/GameSession.gd" id="1_eklvp"] [ext_resource type="PackedScene" uid="uid://g524p8lr574w" path="res://src/GameSession/MapControlPanel.tscn" id="3_afh6d"] [ext_resource type="PackedScene" uid="uid://dvdynl6eir40o" path="res://src/GameSession/GameSessionMenu.tscn" id="3_bvmqh"] [ext_resource type="PackedScene" uid="uid://dkehmdnuxih2r" path="res://src/GameSession/MapView.tscn" id="4_xkg5j"] +[ext_resource type="PackedScene" uid="uid://byq323jbel48u" path="res://src/GameSession/ProvinceOverviewPanel.tscn" id="5_5gj48"] [node name="GameSession" type="Control" node_paths=PackedStringArray("_game_session_menu")] editor_description = "SS-102" @@ -21,13 +22,8 @@ _game_session_menu = NodePath("GameSessionMenu") [node name="GameSessionMenu" parent="." instance=ExtResource("3_bvmqh")] visible = false layout_mode = 1 -anchors_preset = 8 -anchor_left = 0.5 -anchor_top = 0.5 -anchor_right = 0.5 -anchor_bottom = 0.5 -grow_horizontal = 2 -grow_vertical = 2 +offset_right = 232.0 +offset_bottom = 74.0 [node name="MapControlPanel" parent="." instance=ExtResource("3_afh6d")] layout_mode = 1 @@ -36,8 +32,13 @@ anchor_left = 1.0 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 +offset_left = -133.0 +offset_top = -56.0 grow_horizontal = 0 grow_vertical = 0 +[node name="ProvinceOverviewPanel" parent="." instance=ExtResource("5_5gj48")] +layout_mode = 1 + [connection signal="close_button_pressed" from="GameSessionMenu" to="." method="_on_game_session_menu_close_button_pressed"] [connection signal="game_session_menu_button_pressed" from="MapControlPanel" to="." method="_on_game_session_menu_button_pressed"] diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index 982271d..958fabd 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -1,19 +1,29 @@ extends Node3D +var ProvScene = preload("res://src/GameSession/ProvinceOverviewPanel.tscn") +var ProvinceShape = MapSingleton.get_province_shape_image() + +@onready var viewport_size = get_viewport().size + const _action_north : StringName = &"map_north" const _action_east : StringName = &"map_east" const _action_south : StringName = &"map_south" const _action_west : StringName = &"map_west" const _action_zoomin : StringName = &"map_zoomin" const _action_zoomout : StringName = &"map_zoomout" - +const _action_drag : StringName = &"map_drag" +const _action_click : StringName = &"map_click" const _shader_param_provinces : StringName = &"province_tex" const _shader_param_mouse_pos : StringName = &"mouse_pos" + + @export var _camera : Camera3D @export var _move_speed : float = 1.0 - +@export var _edge_move_threshold: float = 50.0 +@export var _edge_move_speed: float = 0.02 +@export var _dragSensitivity: float = 0.005 @export var _zoom_target_min : float = 0.2 @export var _zoom_target_max : float = 5.0 @export var _zoom_target_step : float = 0.1 @@ -28,9 +38,7 @@ var _map_shader_material : ShaderMaterial var _map_aspect_ratio : float = 1.0 var _map_mesh_corner : Vector2 var _map_mesh_dims : Vector2 - var _mouse_pos : Vector2 = Vector2(0.5, 0.5) - func _ready(): if _camera == null: push_error("MapView's _camera variable hasn't been set!") @@ -71,7 +79,41 @@ func _ready(): var texture := ImageTexture.create_from_image(province_shape_image) _map_shader_material.set_shader_parameter(_shader_param_provinces, texture) + func _input(event : InputEvent): + if Input.is_action_pressed(_action_click, true) or event is InputEventMouseMotion: + # Check if the mouse is outside of bounds + var _mouse_inside_flag = false + if _mouse_pos.x > 1.0 or _mouse_pos.x < 0.0 and _mouse_pos.y > 1.0 or _mouse_pos.y < 0.0: + _mouse_inside_flag = false + else: + _mouse_inside_flag = true + + # Convert the relative event position from 3D to 2D + # Could do one-liner but here split for readability + var mouse_pos2D = _mouse_pos + mouse_pos2D.x = mouse_pos2D.x * 2.0 - 0.5 + mouse_pos2D.x = mouse_pos2D.x * ProvinceShape.get_size().x + mouse_pos2D.y = mouse_pos2D.y * ProvinceShape.get_size().y + + if Input.is_action_pressed(_action_click, true) and _mouse_inside_flag == true and not event is InputEventMouseMotion: + var pxColour = ProvinceShape.get_pixel(int(mouse_pos2D.x), int(mouse_pos2D.y)) + get_node('MapMeshInstance').material_override.set_shader_parameter("selection_hover", 1.2) + if get_parent().has_node("ProvinceOverviewPanel"): + get_parent().get_node("ProvinceOverviewPanel").ProvinceID = MapSingleton.get_province_id(pxColour.to_html(false)) + get_parent().get_node("ProvinceOverviewPanel").set_id() + else: + var Province = ProvScene.instantiate() + Province.ProvinceID = MapSingleton.get_province_id(pxColour.to_html(false)) + get_parent().add_child(Province) + else: + get_node('MapMeshInstance').material_override.set_shader_parameter("selection_hover", 0.8) +# + + if event is InputEventMouseMotion and Input.is_action_pressed(_action_drag, true): + _camera.position.x -= event.relative.x * _dragSensitivity + _camera.position.z -= event.relative.y * _dragSensitivity + if event.is_action_pressed(_action_zoomin, true): _zoom_target -= _zoom_target_step elif event.is_action_pressed(_action_zoomout, true): @@ -80,6 +122,7 @@ func _input(event : InputEvent): func _physics_process(delta : float): # Process movement _move_process(delta) + _edge_scrolling() # Keep within map bounds _clamp_over_map() # Process zooming @@ -88,7 +131,21 @@ func _physics_process(delta : float): _update_orientation() # Calculate where the mouse lies on the map _update_mouse_map_position() - + + +func _edge_scrolling() -> void: + var local_mouse_pos = get_viewport().get_mouse_position() + + if local_mouse_pos.y < _edge_move_threshold: + _camera.position.z -= _edge_move_speed + elif local_mouse_pos.y > get_viewport().size.y - _edge_move_threshold: + _camera.position.z += _edge_move_speed + + if local_mouse_pos.x < _edge_move_threshold: + _camera.position.x -= _edge_move_speed + elif local_mouse_pos.x > get_viewport().size.x - _edge_move_threshold: + _camera.position.x += _edge_move_speed + func _move_process(delta : float) -> void: var move := Vector3( float(Input.is_action_pressed(_action_east)) - float(Input.is_action_pressed(_action_west)), diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn index 97a72a8..927d162 100644 --- a/game/src/GameSession/MapView.tscn +++ b/game/src/GameSession/MapView.tscn @@ -7,6 +7,7 @@ [sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"] render_priority = 0 shader = ExtResource("1_upocn") +shader_parameter/selection_hover = 0.8 shader_parameter/mouse_pos = Vector2(0.5, 0.5) shader_parameter/terrain_tex = ExtResource("3_l8pnf") diff --git a/game/src/GameSession/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel.gd new file mode 100644 index 0000000..f68ac73 --- /dev/null +++ b/game/src/GameSession/ProvinceOverviewPanel.gd @@ -0,0 +1,13 @@ +extends Panel +@export var ProvinceID: String = "ID not loaded" + +# Called when the node enters the scene tree for the first time. +func _ready(): + set_id() + +func set_id(): + $VBoxContainer/ProvinceName.text = str(ProvinceID)+"_NAME" + + +func _on_button_pressed(): + queue_free() diff --git a/game/src/GameSession/ProvinceOverviewPanel.tscn b/game/src/GameSession/ProvinceOverviewPanel.tscn new file mode 100644 index 0000000..c31ff6e --- /dev/null +++ b/game/src/GameSession/ProvinceOverviewPanel.tscn @@ -0,0 +1,39 @@ +[gd_scene load_steps=2 format=3 uid="uid://byq323jbel48u"] + +[ext_resource type="Script" path="res://src/GameSession/ProvinceOverviewPanel.gd" id="1_3n8k5"] + +[node name="ProvinceOverviewPanel" type="Panel"] +anchors_preset = 2 +anchor_top = 1.0 +anchor_bottom = 1.0 +offset_top = -300.0 +offset_right = 200.0 +grow_vertical = 0 +script = ExtResource("1_3n8k5") + +[node name="Button" type="Button" parent="."] +custom_minimum_size = Vector2(30, 30) +layout_mode = 1 +anchors_preset = 1 +anchor_left = 1.0 +anchor_right = 1.0 +offset_left = -30.0 +offset_bottom = 30.0 +grow_horizontal = 0 + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +layout_mode = 1 +anchors_preset = -1 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = 10.0 +offset_top = 5.0 +offset_right = -10.0 +offset_bottom = -5.0 + +[node name="ProvinceName" type="Label" parent="VBoxContainer"] +layout_mode = 2 +text = "1_NAME" +vertical_alignment = 1 + +[connection signal="pressed" from="Button" to="." method="_on_button_pressed"] diff --git a/game/src/GameSession/TerrainMap.gdshader b/game/src/GameSession/TerrainMap.gdshader index 0c5f3e1..1e5e6b9 100644 --- a/game/src/GameSession/TerrainMap.gdshader +++ b/game/src/GameSession/TerrainMap.gdshader @@ -6,7 +6,7 @@ render_mode unshaded; uniform sampler2D terrain_tex: source_color, repeat_enable; // Province shape texture uniform sampler2D province_tex: source_color, repeat_enable; - +uniform float selection_hover = 0.8; // Mouse position in UV coords over the map mesh uniform vec2 mouse_pos; @@ -22,6 +22,6 @@ void fragment() { vec3 prov_colour = texture(province_tex, fixed_uv).rgb; vec3 mouse_colour = texture(province_tex, fix_uv(mouse_pos)).rgb; // Boost prov_colour's contribution if the mouse is over that colour and it isn't (0,0,0) - float mix_val = prov_colour == mouse_colour && mouse_colour != vec3(0.0) ? 0.8 : 0.4; + float mix_val = prov_colour == mouse_colour && mouse_colour != vec3(0.0) ? selection_hover : 0.4; ALBEDO = mix(texture(terrain_tex, fixed_uv).rgb, prov_colour, mix_val); } |