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author | Hop311 <Hop3114@gmail.com> | 2023-05-10 22:53:56 +0200 |
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committer | GitHub <noreply@github.com> | 2023-05-10 22:53:56 +0200 |
commit | bd08b517ed8e3a42de981b7173a99fa362134021 (patch) | |
tree | 2a9a0816b571946c7d9fb00b49fc74203101c3ab /game/src/GameSession | |
parent | 088a6ada0468f0bf73e8b9a5bb92e59ac2739fae (diff) | |
parent | 8a59cb15b58f512f27f01a71248feef4777e3a41 (diff) |
Merge pull request #109 from Nemrav/gui-scaling
Add UI scaling through menu option
Diffstat (limited to 'game/src/GameSession')
-rw-r--r-- | game/src/GameSession/MapView.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index dc62594..c3b5cbb 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -175,7 +175,7 @@ func _movement_process(delta : float) -> void: func _edge_scrolling_vector() -> Vector2: if not _mouse_over_viewport: return Vector2() - var mouse_vector := _mouse_pos_viewport / _viewport_dims - Vector2(0.5, 0.5) + var mouse_vector := _mouse_pos_viewport * GuiScale.get_current_guiscale() / _viewport_dims - Vector2(0.5, 0.5) if abs(mouse_vector.x) < 0.5 - _edge_move_threshold and abs(mouse_vector.y) < 0.5 - _edge_move_threshold: mouse_vector *= 0 return mouse_vector * _edge_move_speed |