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author Hop311 <Hop3114@gmail.com>2023-05-22 19:44:27 +0200
committer GitHub <noreply@github.com>2023-05-22 19:44:27 +0200
commitac36a373139e3e815f70720b37d4ffc8d9062df9 (patch)
tree04c25f263a2364eab5bc3647b9e1a4ccc9fc3bf2 /game/src/GameSession
parent30fa7d74ddcfd4e64a5526995a392f7b51feb869 (diff)
parent42b4b45d7d1216770077e0676cd66750cae26932 (diff)
Merge pull request #123 from OpenVicProject/compatibility-mode
Map compatibility mode
Diffstat (limited to 'game/src/GameSession')
-rw-r--r--game/src/GameSession/MapView.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd
index 22a7e6b..ced8bb7 100644
--- a/game/src/GameSession/MapView.gd
+++ b/game/src/GameSession/MapView.gd
@@ -69,7 +69,7 @@ func _ready():
_map_mesh = _map_mesh_instance.mesh
# Set map mesh size and get bounds
- const pixels_per_terrain_tile : float = 64.0
+ const pixels_per_terrain_tile : float = 32.0
_map_shader_material.set_shader_parameter(Events.ShaderManager.param_terrain_tile_factor,
float(GameSingleton.get_height()) / pixels_per_terrain_tile)
var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform