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author | Spartan322 <Megacake1234@gmail.com> | 2023-03-23 08:38:29 +0100 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2023-03-23 08:38:29 +0100 |
commit | b7ab82d05186a39cba25eb3428828ef54686e3fb (patch) | |
tree | 0b9f3dccbe5639b8c856124f70b493990501761e /game/src/LocaleButton.gd | |
parent | 961b7bb155205e4e0e497a6dd944f72967f4c302 (diff) |
Make default_theme.tres the project theme
Remove default_theme as theme for GameMenu
Usable as a result of Godot 4.0.1 update
Move theme resources to theme directory
Move theme_assets to theme/assets
For better theme organization
Remove scene/node specific theme overrides
Use theme_type_variation for nodes in MainMenu, OptionsMenu, CreditsMenu
Decreases coupling of theme values in scenes and the scene tree
Assign theme resources to MainMenu, OptionsMenu, and CreditsMenu
Separates general default theme values and scene specific theme values
Reduces the specificity and verbosity of theme type variation names
Rename MainMenu/Panel/VBox/Margin2 to BottomMargin
For better clarity of Margin's purpose
Add newline to end of CreditsMenu.gd
Diffstat (limited to 'game/src/LocaleButton.gd')
0 files changed, 0 insertions, 0 deletions