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author Spartan322 <Megacake1234@gmail.com>2023-02-10 10:18:46 +0100
committer Spartan322 <Megacake1234@gmail.com>2023-02-10 10:31:28 +0100
commit3798205c740e7e2faf2594866cb497260012508c (patch)
tree4ca4a0835cb833fbba1983f0e8de5fa66227b86e /game/src/MainMenu.gd
parent6525b89a37a31eaf88182b11410bd46b6658e297 (diff)
Implement a usable settings UI, should fulfill:
SS-58, SS-61, SS-6, SS-9, SS-10, SS-11, SS-13 UI-11, UI-12, UI-19, UI-44, UI-47, UI-22
Diffstat (limited to 'game/src/MainMenu.gd')
-rw-r--r--game/src/MainMenu.gd12
1 files changed, 3 insertions, 9 deletions
diff --git a/game/src/MainMenu.gd b/game/src/MainMenu.gd
index a9cdf10..a5c6198 100644
--- a/game/src/MainMenu.gd
+++ b/game/src/MainMenu.gd
@@ -1,17 +1,11 @@
extends Control
+signal options_button_pressed
-# Called when the node enters the scene tree for the first time.
func _ready():
print("From GDScript")
TestSingleton.hello_singleton()
- $CenterContainer/VBoxContainer/NewGameButton.grab_focus()
- pass # Replace with function body.
-
-
-## Called every frame. 'delta' is the elapsed time since the previous frame.
-#func _process(delta):
-# pass
+ $VBox/Center/VBox/NewGameButton.grab_focus()
func _on_new_game_button_pressed():
@@ -28,7 +22,7 @@ func _on_multi_player_button_pressed():
func _on_options_button_pressed():
print("Check out some options!")
- get_tree().change_scene_to_file("res://src/OptionsMenu.tscn")
+ options_button_pressed.emit()
func _on_exit_button_pressed():