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author | ClarkeCode <33846391+ClarkeCode@users.noreply.github.com> | 2023-02-13 17:04:22 +0100 |
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committer | GitHub <noreply@github.com> | 2023-02-13 17:04:22 +0100 |
commit | 6a0158e625eaffbae0f214620a1d728728934033 (patch) | |
tree | c3af6ac753b8b3c177d1e9a41e94017c1c2afbd0 /game/src/MainMenu.gd | |
parent | c0d8a4ac3723021c95da9674c3bc0eea511ee3a0 (diff) | |
parent | a4f213bf923b79674b8dcef4c35f0f79329ffc80 (diff) |
Merge pull request #8 from OpenVic2Project/dev-trailblazing-cpp
Exploration of uniting Godot UI with Stateful C++ Objects via GDExtension
Diffstat (limited to 'game/src/MainMenu.gd')
-rw-r--r-- | game/src/MainMenu.gd | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/game/src/MainMenu.gd b/game/src/MainMenu.gd index a5c6198..de49ec4 100644 --- a/game/src/MainMenu.gd +++ b/game/src/MainMenu.gd @@ -10,6 +10,7 @@ func _ready(): func _on_new_game_button_pressed(): print("Start a new game!") + get_tree().change_scene_to_file("res://src/SampleGame.tscn") func _on_continue_button_pressed(): |