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author George L. Albany <Megacake1234@gmail.com>2023-02-21 08:49:46 +0100
committer GitHub <noreply@github.com>2023-02-21 08:49:46 +0100
commitfb9e316a18139ea6b6ffe3b237796b42d7114738 (patch)
tree7eb315989e19d1e8eabea955330e3a2e5469c876 /game/src/MainMenu.gd
parent0b3f9cb21cfa86e98649066ff7d260b4f9022023 (diff)
Add stylized theme to MainMenu (#12)
* Add stylized theme to MainMenu Increase message queue memory size by 4 Add default_theme.theme Refactor SampleGame.gd to better account for refactoring via @export nodes Properly aligne SampleGame scene Reorganize MainMenu into its own directory Add main_menu_border_paper.png Add main_menu_button.png * Add background image to theme Implement StyleBoxCombinedTexture Allows drawing an array of textures all at once Make MainMenu Panel a PanelContainer for consistency * Implement MainMenu button press, hover, and focus styles Improve MainMenu button disabled style * Add Godot's latest documentation to the README.md
Diffstat (limited to 'game/src/MainMenu.gd')
-rw-r--r--game/src/MainMenu.gd31
1 files changed, 0 insertions, 31 deletions
diff --git a/game/src/MainMenu.gd b/game/src/MainMenu.gd
deleted file mode 100644
index de49ec4..0000000
--- a/game/src/MainMenu.gd
+++ /dev/null
@@ -1,31 +0,0 @@
-extends Control
-
-signal options_button_pressed
-
-func _ready():
- print("From GDScript")
- TestSingleton.hello_singleton()
- $VBox/Center/VBox/NewGameButton.grab_focus()
-
-
-func _on_new_game_button_pressed():
- print("Start a new game!")
- get_tree().change_scene_to_file("res://src/SampleGame.tscn")
-
-
-func _on_continue_button_pressed():
- print("Continue last game!")
-
-
-func _on_multi_player_button_pressed():
- print("Have fun with friends!")
-
-
-func _on_options_button_pressed():
- print("Check out some options!")
- options_button_pressed.emit()
-
-
-func _on_exit_button_pressed():
- print("See you later!")
- get_tree().quit()