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author ClarkeCode <33846391+ClarkeCode@users.noreply.github.com>2023-02-08 16:00:53 +0100
committer GitHub <noreply@github.com>2023-02-08 16:00:53 +0100
commit233d8896093cd1fef145c0b8483c50cf6d068721 (patch)
treef72ebd20ff1854ff298270ac3707f3465226520c /game/src/MainMenu.gd
parent2c0ef462ac500d089ea107f2bc00b0905606d070 (diff)
parentf998d1b539f572a87cea81843e8d76ceb6960b8c (diff)
Merge pull request #5 from ClarkeCode/basic-ui
Exploration of UI and rudimentary scene switching.
Diffstat (limited to 'game/src/MainMenu.gd')
-rw-r--r--game/src/MainMenu.gd36
1 files changed, 36 insertions, 0 deletions
diff --git a/game/src/MainMenu.gd b/game/src/MainMenu.gd
new file mode 100644
index 0000000..a9cdf10
--- /dev/null
+++ b/game/src/MainMenu.gd
@@ -0,0 +1,36 @@
+extends Control
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ print("From GDScript")
+ TestSingleton.hello_singleton()
+ $CenterContainer/VBoxContainer/NewGameButton.grab_focus()
+ pass # Replace with function body.
+
+
+## Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+
+
+func _on_new_game_button_pressed():
+ print("Start a new game!")
+
+
+func _on_continue_button_pressed():
+ print("Continue last game!")
+
+
+func _on_multi_player_button_pressed():
+ print("Have fun with friends!")
+
+
+func _on_options_button_pressed():
+ print("Check out some options!")
+ get_tree().change_scene_to_file("res://src/OptionsMenu.tscn")
+
+
+func _on_exit_button_pressed():
+ print("See you later!")
+ get_tree().quit()