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author | Robert Clarke <clarke.john.robert@gmail.com> | 2023-02-12 09:49:23 +0100 |
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committer | Robert Clarke <clarke.john.robert@gmail.com> | 2023-02-12 09:49:23 +0100 |
commit | b9e452345899d0066fdae143ec21609fc1996831 (patch) | |
tree | 0de7878a04c0d46835208147c4ab4faba1d3ebee /game/src/MainMenu.gd | |
parent | d45323cadee9044d8536f7eb9827a43b36e4bdff (diff) |
Simple example of Godot querying and updating the state of a C++ object
Diffstat (limited to 'game/src/MainMenu.gd')
-rw-r--r-- | game/src/MainMenu.gd | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/game/src/MainMenu.gd b/game/src/MainMenu.gd index a9cdf10..82b7b2f 100644 --- a/game/src/MainMenu.gd +++ b/game/src/MainMenu.gd @@ -16,6 +16,7 @@ func _ready(): func _on_new_game_button_pressed(): print("Start a new game!") + get_tree().change_scene_to_file("res://src/SampleGame.tscn") func _on_continue_button_pressed(): |